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diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/SetCenter.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/SetCenter.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/BoxCollider2D/SetCenter.cs
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+#if UNITY_4_6 || UNITY_4_7
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityBoxCollider2D
+{
+ [TaskCategory("Basic/BoxCollider2D")]
+ [TaskDescription("Sets the center of the BoxCollider2D. Returns Success.")]
+ public class SetCenter : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The center of the BoxCollider2D")]
+ public SharedVector2 center;
+
+ private BoxCollider2D boxCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ boxCollider2D = currentGameObject.GetComponent<BoxCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (boxCollider2D == null) {
+ Debug.LogWarning("BoxCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ boxCollider2D.center = center.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ center = Vector2.zero;
+ }
+ }
+}
+#endif \ No newline at end of file