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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs
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index 00000000..a1688d5f
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CharacterController/HasColliderHit.cs
@@ -0,0 +1,43 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCharacterController
+{
+ [TaskCategory("Basic/CharacterController")]
+ [TaskDescription("Returns Success if the collider hit another object, otherwise Failure.")]
+ public class HasColliderHit : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The tag of the GameObject to check for a collision against")]
+ public SharedString tag = "";
+ [Tooltip("The object that started the collision")]
+ public SharedGameObject collidedGameObject;
+
+ private bool enteredCollision = false;
+
+ public override TaskStatus OnUpdate()
+ {
+ return enteredCollision ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnEnd()
+ {
+ enteredCollision = false;
+ }
+
+ public override void OnControllerColliderHit(ControllerColliderHit hit)
+ {
+ if (string.IsNullOrEmpty(tag.Value) || tag.Value.Equals(hit.gameObject.tag)) {
+ collidedGameObject.Value = hit.gameObject;
+ enteredCollision = true;
+ }
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ tag = "";
+ collidedGameObject = null;
+ }
+ }
+} \ No newline at end of file