diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs new file mode 100644 index 00000000..a0940ef5 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/CircleCollider2D/GetRadius.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityCircleCollider2D
+{
+ [TaskCategory("Basic/CircleCollider2D")]
+ [TaskDescription("Stores the radius of the CircleCollider2D. Returns Success.")]
+ public class GetRadius : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The radius of the CircleCollider2D")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private CircleCollider2D circleCollider2D;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ circleCollider2D = currentGameObject.GetComponent<CircleCollider2D>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (circleCollider2D == null) {
+ Debug.LogWarning("CircleCollider2D is null");
+ return TaskStatus.Failure;
+ }
+
+ storeValue.Value = circleCollider2D.radius;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeValue = 0;
+ }
+ }
+}
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