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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs22
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diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs
new file mode 100644
index 00000000..e1beca39
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/ActiveInHierarchy.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Returns Success if the GameObject is active in the hierarchy, otherwise Failure.")]
+ public class ActiveInHierarchy : Conditional
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+
+ public override TaskStatus OnUpdate()
+ {
+ return GetDefaultGameObject(targetGameObject.Value).activeInHierarchy ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ }
+ }
+} \ No newline at end of file