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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs32
1 files changed, 32 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs
new file mode 100644
index 00000000..659157b5
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/Destroy.cs
@@ -0,0 +1,32 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Destorys the specified GameObject. Returns Success.")]
+ public class Destroy : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Time to destroy the GameObject in")]
+ public float time;
+
+ public override TaskStatus OnUpdate()
+ {
+ var destroyGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (time == 0) {
+ GameObject.Destroy(destroyGameObject);
+ } else {
+ GameObject.Destroy(destroyGameObject, time);
+ }
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ time = 0;
+ }
+ }
+} \ No newline at end of file