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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs
new file mode 100644
index 00000000..96069ed8
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/GameObject/GetComponent.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityGameObject
+{
+ [TaskCategory("Basic/GameObject")]
+ [TaskDescription("Returns the component of Type type if the game object has one attached, null if it doesn't. Returns Success.")]
+ public class GetComponent : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The type of component")]
+ public SharedString type;
+ [Tooltip("The component")]
+ [RequiredField]
+ public SharedObject storeValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeValue.Value = GetDefaultGameObject(targetGameObject.Value).GetComponent(type.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ type.Value = "";
+ storeValue.Value = null;
+ }
+ }
+} \ No newline at end of file