diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetAxis.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetAxis.cs | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetAxis.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetAxis.cs new file mode 100644 index 00000000..64dfc476 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetAxis.cs @@ -0,0 +1,45 @@ +using UnityEngine;
+#if CROSS_PLATFORM_INPUT
+using UnityStandardAssets.CrossPlatformInput;
+#endif
+
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput
+{
+ [TaskCategory("Basic/Input")]
+ [TaskDescription("Stores the value of the specified axis and stores it in a float.")]
+ public class GetAxis : Action
+ {
+ [Tooltip("The name of the axis")]
+ public SharedString axisName;
+ [Tooltip("Axis values are in the range -1 to 1. Use the multiplier to set a larger range")]
+ public SharedFloat multiplier;
+ [RequiredField]
+ [Tooltip("The stored result")]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+#if CROSS_PLATFORM_INPUT
+ var axisValue = CrossPlatformInputManager.GetAxis(axisName.Value);
+#else
+ var axisValue = Input.GetAxis(axisName.Value);
+#endif
+
+ // if variable set to none, assume multiplier of 1
+ if (!multiplier.IsNone) {
+ axisValue *= multiplier.Value;
+ }
+
+ storeResult.Value = axisValue;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ axisName = "";
+ multiplier = 1.0f;
+ storeResult = 0;
+ }
+ }
+}
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