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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetButton.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetButton.cs34
1 files changed, 34 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetButton.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetButton.cs
new file mode 100644
index 00000000..16ca5592
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/GetButton.cs
@@ -0,0 +1,34 @@
+using UnityEngine;
+#if CROSS_PLATFORM_INPUT
+using UnityStandardAssets.CrossPlatformInput;
+#endif
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput
+{
+ [TaskCategory("Basic/Input")]
+ [TaskDescription("Stores the state of the specified button.")]
+ public class GetButton : Action
+ {
+ [Tooltip("The name of the button")]
+ public SharedString buttonName;
+ [RequiredField]
+ [Tooltip("The stored result")]
+ public SharedBool storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+#if CROSS_PLATFORM_INPUT
+ storeResult.Value = CrossPlatformInputManager.GetButton(buttonName.Value);
+#else
+ storeResult.Value = Input.GetButton(buttonName.Value);
+#endif
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ buttonName = "Fire1";
+ storeResult = false;
+ }
+ }
+} \ No newline at end of file