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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs7
1 files changed, 0 insertions, 7 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs
index 9fd532f7..8a783800 100644
--- a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Input/IsButtonDown.cs
@@ -1,7 +1,4 @@
using UnityEngine;
-#if CROSS_PLATFORM_INPUT
-using UnityStandardAssets.CrossPlatformInput;
-#endif
namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput
{
@@ -14,11 +11,7 @@ namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityInput
public override TaskStatus OnUpdate()
{
-#if CROSS_PLATFORM_INPUT
- return CrossPlatformInputManager.GetButtonDown(buttonName.Value) ? TaskStatus.Success : TaskStatus.Failure;
-#else
return Input.GetButtonDown(buttonName.Value) ? TaskStatus.Success : TaskStatus.Failure;
-#endif
}
public override void OnReset()