diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatComparison.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatComparison.cs | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatComparison.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatComparison.cs new file mode 100644 index 00000000..b64d25c1 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/FloatComparison.cs @@ -0,0 +1,52 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
+{
+ [TaskCategory("Basic/Math")]
+ [TaskDescription("Performs comparison between two floats: less than, less than or equal to, equal to, not equal to, greater than or equal to, or greater than.")]
+ public class FloatComparison : Conditional
+ {
+ public enum Operation
+ {
+ LessThan,
+ LessThanOrEqualTo,
+ EqualTo,
+ NotEqualTo,
+ GreaterThanOrEqualTo,
+ GreaterThan
+ }
+
+ [Tooltip("The operation to perform")]
+ public Operation operation;
+ [Tooltip("The first float")]
+ public SharedFloat float1;
+ [Tooltip("The second float")]
+ public SharedFloat float2;
+
+ public override TaskStatus OnUpdate()
+ {
+ switch (operation) {
+ case Operation.LessThan:
+ return float1.Value < float2.Value ? TaskStatus.Success : TaskStatus.Failure;
+ case Operation.LessThanOrEqualTo:
+ return float1.Value <= float2.Value ? TaskStatus.Success : TaskStatus.Failure;
+ case Operation.EqualTo:
+ return float1.Value == float2.Value ? TaskStatus.Success : TaskStatus.Failure;
+ case Operation.NotEqualTo:
+ return float1.Value != float2.Value ? TaskStatus.Success : TaskStatus.Failure;
+ case Operation.GreaterThanOrEqualTo:
+ return float1.Value >= float2.Value ? TaskStatus.Success : TaskStatus.Failure;
+ case Operation.GreaterThan:
+ return float1.Value > float2.Value ? TaskStatus.Success : TaskStatus.Failure;
+ }
+ return TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ operation = Operation.LessThan;
+ float1.Value = 0;
+ float2.Value = 0;
+ }
+ }
+}
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