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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/RandomFloat.cs36
1 files changed, 36 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/RandomFloat.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/RandomFloat.cs
new file mode 100644
index 00000000..57ca24f8
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Math/RandomFloat.cs
@@ -0,0 +1,36 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.Math
+{
+ [TaskCategory("Basic/Math")]
+ [TaskDescription("Sets a random float value")]
+ public class RandomFloat : Action
+ {
+ [Tooltip("The minimum amount")]
+ public SharedFloat min;
+ [Tooltip("The maximum amount")]
+ public SharedFloat max;
+ [Tooltip("Is the maximum value inclusive?")]
+ public bool inclusive;
+ [Tooltip("The variable to store the result")]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (inclusive) {
+ storeResult.Value = Random.Range(min.Value, max.Value + 1);
+ } else {
+ storeResult.Value = Random.Range(min.Value, max.Value);
+ }
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ min.Value = 0;
+ max.Value = 0;
+ inclusive = false;
+ storeResult.Value = 0;
+ }
+ }
+} \ No newline at end of file