diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs new file mode 100644 index 00000000..f0a01b0e --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/GetEnableEmission.cs @@ -0,0 +1,49 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
+{
+ [TaskCategory("Basic/ParticleSystem")]
+ [TaskDescription("Stores if the Particle System is emitting particles.")]
+ public class GetEnableEmission : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Is the Particle System emitting particles?")]
+ [RequiredField]
+ public SharedBool storeResult;
+
+ private ParticleSystem particleSystem;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ particleSystem = currentGameObject.GetComponent<ParticleSystem>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (particleSystem == null) {
+ Debug.LogWarning("ParticleSystem is null");
+ return TaskStatus.Failure;
+ }
+
+#if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
+ storeResult.Value = particleSystem.emission.enabled;
+#else
+ storeResult.Value = particleSystem.enableEmission;
+#endif
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ storeResult = false;
+ }
+ }
+}
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