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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs
new file mode 100644
index 00000000..c0d7a6d4
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/ParticleSystem/SetEmissionRate.cs
@@ -0,0 +1,48 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityParticleSystem
+{
+ [TaskCategory("Basic/ParticleSystem")]
+ [TaskDescription("Sets the emission rate of the Particle System.")]
+ public class SetEmissionRate : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The emission rate of the ParticleSystem")]
+ public SharedFloat emissionRate;
+
+ private ParticleSystem particleSystem;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ particleSystem = currentGameObject.GetComponent<ParticleSystem>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (particleSystem == null) {
+ Debug.LogWarning("ParticleSystem is null");
+ return TaskStatus.Failure;
+ }
+
+#if !(UNITY_4_6 || UNITY_4_7 || UNITY_5_0 || UNITY_5_1 || UNITY_5_2)
+ Debug.Log("Warning: SetEmissionRate is not used in Unity 5.3 or later.");
+#else
+ particleSystem.emissionRate = emissionRate.Value;
+#endif
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ emissionRate = 0;
+ }
+ }
+} \ No newline at end of file