diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs new file mode 100644 index 00000000..914b6fee --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Physics2D/Linecast.cs @@ -0,0 +1,29 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPhysics2D
+{
+ [TaskCategory("Basic/Physics2D")]
+ [TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=118")]
+ public class Linecast : Action
+ {
+ [Tooltip("The starting position of the linecast.")]
+ SharedVector2 startPosition;
+ [Tooltip("The ending position of the linecast.")]
+ SharedVector2 endPosition;
+ [Tooltip("Selectively ignore colliders.")]
+ public LayerMask layerMask = -1;
+
+ public override TaskStatus OnUpdate()
+ {
+ return Physics2D.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ startPosition = Vector2.zero;
+ endPosition = Vector2.zero;
+ layerMask = -1;
+ }
+ }
+}
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