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path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs
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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs22
1 files changed, 22 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs
new file mode 100644
index 00000000..2983fc05
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/HasKey.cs
@@ -0,0 +1,22 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
+{
+ [TaskCategory("Basic/PlayerPrefs")]
+ [TaskDescription("Retruns success if the specified key exists.")]
+ public class HasKey : Conditional
+ {
+ [Tooltip("The key to check")]
+ public SharedString key;
+
+ public override TaskStatus OnUpdate()
+ {
+ return PlayerPrefs.HasKey(key.Value) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ key = "";
+ }
+ }
+} \ No newline at end of file