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path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetInt.cs
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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetInt.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetInt.cs27
1 files changed, 27 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetInt.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetInt.cs
new file mode 100644
index 00000000..3e41760f
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/PlayerPrefs/SetInt.cs
@@ -0,0 +1,27 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityPlayerPrefs
+{
+ [TaskCategory("Basic/PlayerPrefs")]
+ [TaskDescription("Sets the value with the specified key from the PlayerPrefs.")]
+ public class SetInt : Action
+ {
+ [Tooltip("The key to store")]
+ public SharedString key;
+ [Tooltip("The value to set")]
+ public SharedInt value;
+
+ public override TaskStatus OnUpdate()
+ {
+ PlayerPrefs.SetInt(key.Value, value.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ key = "";
+ value = 0;
+ }
+ }
+} \ No newline at end of file