diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedFloat.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedFloat.cs | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedFloat.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedFloat.cs new file mode 100644 index 00000000..a2434fe0 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedFloat.cs @@ -0,0 +1,25 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
+{
+ [TaskCategory("Basic/SharedVariable")]
+ [TaskDescription("Returns success if the variable value is equal to the compareTo value.")]
+ public class CompareSharedFloat : Conditional
+ {
+ [Tooltip("The first variable to compare")]
+ public SharedFloat variable;
+ [Tooltip("The variable to compare to")]
+ public SharedFloat compareTo;
+
+ public override TaskStatus OnUpdate()
+ {
+ return variable.Value.Equals(compareTo.Value) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ variable = 0;
+ compareTo = 0;
+ }
+ }
+}
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