diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs new file mode 100644 index 00000000..b483e9a1 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SharedVariables/CompareSharedGameObjectList.cs @@ -0,0 +1,33 @@ +using UnityEngine;
+using System.Linq;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.SharedVariables
+{
+ [TaskCategory("Basic/SharedVariable")]
+ [TaskDescription("Returns success if the variable value is equal to the compareTo value.")]
+ public class CompareSharedGameObjectList : Conditional
+ {
+ [Tooltip("The first variable to compare")]
+ public SharedGameObjectList variable;
+ [Tooltip("The variable to compare to")]
+ public SharedGameObjectList compareTo;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (variable.Value == null && compareTo.Value != null)
+ return TaskStatus.Failure;
+ if (variable.Value == null && compareTo.Value == null)
+ return TaskStatus.Success;
+ if (variable.Value.Count != compareTo.Value.Count)
+ return TaskStatus.Failure;
+
+ return variable.Value.Except(compareTo.Value).Count() > 0 ? TaskStatus.Failure : TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ variable = null;
+ compareTo = null;
+ }
+ }
+}
\ No newline at end of file |