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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetCenter.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetCenter.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetCenter.cs
new file mode 100644
index 00000000..068800e1
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetCenter.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnitySphereCollider
+{
+ [TaskCategory("Basic/SphereCollider")]
+ [TaskDescription("Sets the center of the SphereCollider. Returns Success.")]
+ public class SetCenter : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The center of the SphereCollider")]
+ public SharedVector3 center;
+
+ private SphereCollider sphereCollider;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ sphereCollider = currentGameObject.GetComponent<SphereCollider>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (sphereCollider == null) {
+ Debug.LogWarning("SphereCollider is null");
+ return TaskStatus.Failure;
+ }
+
+ sphereCollider.center = center.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ center = Vector3.zero;
+ }
+ }
+} \ No newline at end of file