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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetRadius.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetRadius.cs44
1 files changed, 44 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetRadius.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetRadius.cs
new file mode 100644
index 00000000..483bae53
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/SphereCollider/SetRadius.cs
@@ -0,0 +1,44 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnitySphereCollider
+{
+ [TaskCategory("Basic/SphereCollider")]
+ [TaskDescription("Sets the radius of the SphereCollider. Returns Success.")]
+ public class SetRadius : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The radius of the SphereCollider")]
+ public SharedFloat radius;
+
+ private SphereCollider sphereCollider;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ sphereCollider = currentGameObject.GetComponent<SphereCollider>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (sphereCollider == null) {
+ Debug.LogWarning("SphereCollider is null");
+ return TaskStatus.Failure;
+ }
+
+ sphereCollider.radius = radius.Value;
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ radius = 0;
+ }
+ }
+} \ No newline at end of file