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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs23
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs23
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs23
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs23
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs.meta8
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs23
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs.meta8
10 files changed, 155 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs
new file mode 100644
index 00000000..75b87840
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTime
+{
+ [TaskCategory("Basic/Time")]
+ [TaskDescription("Returns the time in seconds it took to complete the last frame.")]
+ public class GetDeltaTime : Action
+ {
+ [Tooltip("The variable to store the result")]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Time.deltaTime;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ storeResult.Value = 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs.meta
new file mode 100644
index 00000000..a895d9d5
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetDeltaTime.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: d9d47b1b40fc1214298a3f6bfdc37e87
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs
new file mode 100644
index 00000000..eb54ab7f
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTime
+{
+ [TaskCategory("Basic/Time")]
+ [TaskDescription("Returns the real time in seconds since the game started.")]
+ public class GetRealtimeSinceStartup : Action
+ {
+ [Tooltip("The variable to store the result")]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Time.realtimeSinceStartup;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ storeResult.Value = 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs.meta
new file mode 100644
index 00000000..9c3e68ec
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetRealtimeSinceStartup.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: c265b103d220b0e4fa45138fcd605f62
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs
new file mode 100644
index 00000000..f0585de6
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTime
+{
+ [TaskCategory("Basic/Time")]
+ [TaskDescription("Returns the time in second since the start of the game.")]
+ public class GetTime : Action
+ {
+ [Tooltip("The variable to store the result")]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Time.time;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ storeResult.Value = 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs.meta
new file mode 100644
index 00000000..fe77d1cd
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTime.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 5afd2ca3dda059243bf7a9156438475e
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs
new file mode 100644
index 00000000..7e5cf4f5
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTime
+{
+ [TaskCategory("Basic/Time")]
+ [TaskDescription("Returns the scale at which time is passing.")]
+ public class GetTimeScale : Action
+ {
+ [Tooltip("The variable to store the result")]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Time.timeScale;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ storeResult.Value = 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs.meta
new file mode 100644
index 00000000..7835d60c
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/GetTimeScale.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 79be8ba43b4c1db468d2476318e7e71a
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs
new file mode 100644
index 00000000..e02937e0
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs
@@ -0,0 +1,23 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTime
+{
+ [TaskCategory("Basic/Time")]
+ [TaskDescription("Sets the scale at which time is passing.")]
+ public class SetTimeScale : Action
+ {
+ [Tooltip("The timescale")]
+ public SharedFloat timeScale;
+
+ public override TaskStatus OnUpdate()
+ {
+ Time.timeScale = timeScale.Value;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ timeScale.Value = 0;
+ }
+ }
+} \ No newline at end of file
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs.meta b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs.meta
new file mode 100644
index 00000000..9987e403
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Time/SetTimeScale.cs.meta
@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 6283d9f4bb690c64b9d986b6ff1271f0
+MonoImporter:
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData: