summaryrefslogtreecommitdiff
path: root/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs66
1 files changed, 66 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs
new file mode 100644
index 00000000..cee67ccb
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/GetAngleToTarget.cs
@@ -0,0 +1,66 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform
+{
+ [TaskCategory("Basic/Transform")]
+ [TaskDescription("Gets the Angle between a GameObject's forward direction and a target. Returns Success.")]
+ public class GetAngleToTarget : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The target object to measure the angle to. If null the targetPosition will be used.")]
+ public SharedGameObject targetObject;
+ [Tooltip("The world position to measure an angle to. If the targetObject is also not null, this value is used as an offset from that object's position.")]
+ public SharedVector3 targetPosition;
+ [Tooltip("Ignore height differences when calculating the angle?")]
+ public SharedBool ignoreHeight = true;
+ [Tooltip("The angle to the target")]
+ [RequiredField]
+ public SharedFloat storeValue;
+
+ private Transform targetTransform;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ targetTransform = currentGameObject.GetComponent<Transform>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (targetTransform == null) {
+ Debug.LogWarning("Transform is null");
+ return TaskStatus.Failure;
+ }
+
+ Vector3 targetPos;
+ if (targetObject.Value != null) {
+ targetPos = targetObject.Value.transform.InverseTransformPoint(targetPosition.Value);
+ } else {
+ targetPos = targetPosition.Value;
+ }
+
+ if (ignoreHeight.Value) {
+ targetPos.y = targetTransform.position.y;
+ }
+
+ var targetDir = targetPos - targetTransform.position;
+ storeValue.Value = Vector3.Angle(targetDir, targetTransform.forward);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ targetObject = null;
+ targetPosition = Vector3.zero;
+ ignoreHeight = true;
+ storeValue = 0;
+ }
+ }
+} \ No newline at end of file