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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs
new file mode 100644
index 00000000..bee3c7a9
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/LookAt.cs
@@ -0,0 +1,47 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform
+{
+ [TaskCategory("Basic/Transform")]
+ [TaskDescription("Rotates the transform so the forward vector points at worldPosition. Returns Success.")]
+ public class LookAt : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Point to look at")]
+ public SharedVector3 worldPosition;
+ [Tooltip("Vector specifying the upward direction")]
+ public Vector3 worldUp;
+
+ private Transform targetTransform;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ targetTransform = currentGameObject.GetComponent<Transform>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (targetTransform == null) {
+ Debug.LogWarning("Transform is null");
+ return TaskStatus.Failure;
+ }
+
+ targetTransform.LookAt(worldPosition.Value, worldUp);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ worldPosition = Vector3.up;
+ worldUp = Vector3.up;
+ }
+ }
+} \ No newline at end of file