diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs new file mode 100644 index 00000000..ac3feb57 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/RotateAround.cs @@ -0,0 +1,50 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform
+{
+ [TaskCategory("Basic/Transform")]
+ [TaskDescription("Applies a rotation. Returns Success.")]
+ public class RotateAround : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Point to rotate around")]
+ public SharedVector3 point;
+ [Tooltip("Axis to rotate around")]
+ public SharedVector3 axis;
+ [Tooltip("Amount to rotate")]
+ public SharedFloat angle;
+
+ private Transform targetTransform;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ targetTransform = currentGameObject.GetComponent<Transform>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (targetTransform == null) {
+ Debug.LogWarning("Transform is null");
+ return TaskStatus.Failure;
+ }
+
+ targetTransform.RotateAround(point.Value, axis.Value, angle.Value);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ point = Vector3.zero;
+ axis = Vector3.zero;
+ angle = 0;
+ }
+ }
+}
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