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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs47
1 files changed, 47 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Transform/Translate.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityTransform
+{
+ [TaskCategory("Basic/Transform")]
+ [TaskDescription("Moves the transform in the direction and distance of translation. Returns Success.")]
+ public class Translate : Action
+ {
+ [Tooltip("The GameObject that the task operates on. If null the task GameObject is used.")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("Move direction and distance")]
+ public SharedVector3 translation;
+ [Tooltip("Specifies which axis the rotation is relative to")]
+ public Space relativeTo = Space.Self;
+
+ private Transform targetTransform;
+ private GameObject prevGameObject;
+
+ public override void OnStart()
+ {
+ var currentGameObject = GetDefaultGameObject(targetGameObject.Value);
+ if (currentGameObject != prevGameObject) {
+ targetTransform = currentGameObject.GetComponent<Transform>();
+ prevGameObject = currentGameObject;
+ }
+ }
+
+ public override TaskStatus OnUpdate()
+ {
+ if (targetTransform == null) {
+ Debug.LogWarning("Transform is null");
+ return TaskStatus.Failure;
+ }
+
+ targetTransform.Translate(translation.Value, relativeTo);
+
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ translation = Vector3.zero;
+ relativeTo = Space.Self;
+ }
+ }
+} \ No newline at end of file