diff options
Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector2/MoveTowards.cs')
-rw-r--r-- | Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector2/MoveTowards.cs | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector2/MoveTowards.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector2/MoveTowards.cs new file mode 100644 index 00000000..c84fd517 --- /dev/null +++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector2/MoveTowards.cs @@ -0,0 +1,31 @@ +using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector2
+{
+ [TaskCategory("Basic/Vector2")]
+ [TaskDescription("Move from the current position to the target position.")]
+ public class MoveTowards : Action
+ {
+ [Tooltip("The current position")]
+ public SharedVector2 currentPosition;
+ [Tooltip("The target position")]
+ public SharedVector2 targetPosition;
+ [Tooltip("The movement speed")]
+ public SharedFloat speed;
+ [Tooltip("The move resut")]
+ [RequiredField]
+ public SharedVector2 storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Vector2.MoveTowards(currentPosition.Value, targetPosition.Value, speed.Value * Time.deltaTime);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ currentPosition = targetPosition = storeResult = Vector2.zero;
+ speed = 0;
+ }
+ }
+}
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