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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs29
1 files changed, 29 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/Angle.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
+{
+ [TaskCategory("Basic/Vector3")]
+ [TaskDescription("Returns the angle between two Vector3s.")]
+ public class Angle : Action
+ {
+ [Tooltip("The first Vector3")]
+ public SharedVector3 firstVector3;
+ [Tooltip("The second Vector3")]
+ public SharedVector3 secondVector3;
+ [Tooltip("The angle")]
+ [RequiredField]
+ public SharedFloat storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Vector3.Angle(firstVector3.Value, secondVector3.Value);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ firstVector3 = secondVector3 = Vector3.zero;
+ storeResult = 0;
+ }
+ }
+}