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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/GetXYZ.cs35
1 files changed, 35 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/GetXYZ.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/GetXYZ.cs
new file mode 100644
index 00000000..efed738a
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/GetXYZ.cs
@@ -0,0 +1,35 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
+{
+ [TaskCategory("Basic/Vector3")]
+ [TaskDescription("Stores the X, Y, and Z values of the Vector3.")]
+ public class GetXYZ : Action
+ {
+ [Tooltip("The Vector3 to get the values of")]
+ public SharedVector3 vector3Variable;
+ [Tooltip("The X value")]
+ [RequiredField]
+ public SharedFloat storeX;
+ [Tooltip("The Y value")]
+ [RequiredField]
+ public SharedFloat storeY;
+ [Tooltip("The Z value")]
+ [RequiredField]
+ public SharedFloat storeZ;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeX.Value = vector3Variable.Value.x;
+ storeY.Value = vector3Variable.Value.y;
+ storeZ.Value = vector3Variable.Value.z;
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ vector3Variable = Vector3.zero;
+ storeX = storeY = storeZ = 0;
+ }
+ }
+} \ No newline at end of file