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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs31
1 files changed, 31 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs
new file mode 100644
index 00000000..75d80cc4
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/MoveTowards.cs
@@ -0,0 +1,31 @@
+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
+{
+ [TaskCategory("Basic/Vector3")]
+ [TaskDescription("Move from the current position to the target position.")]
+ public class MoveTowards : Action
+ {
+ [Tooltip("The current position")]
+ public SharedVector3 currentPosition;
+ [Tooltip("The target position")]
+ public SharedVector3 targetPosition;
+ [Tooltip("The movement speed")]
+ public SharedFloat speed;
+ [Tooltip("The move resut")]
+ [RequiredField]
+ public SharedVector3 storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Vector3.MoveTowards(currentPosition.Value, targetPosition.Value, speed.Value * Time.deltaTime);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ currentPosition = targetPosition = storeResult = Vector3.zero;
+ speed = 0;
+ }
+ }
+} \ No newline at end of file