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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/RotateTowards.cs33
1 files changed, 33 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/RotateTowards.cs b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/RotateTowards.cs
new file mode 100644
index 00000000..e012d875
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+++ b/Client/Assets/Behavior Designer/Runtime/Basic Tasks/Vector3/RotateTowards.cs
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+using UnityEngine;
+
+namespace BehaviorDesigner.Runtime.Tasks.Basic.UnityVector3
+{
+ [TaskCategory("Basic/Vector3")]
+ [TaskDescription("Rotate the current rotation to the target rotation.")]
+ public class RotateTowards : Action
+ {
+ [Tooltip("The current rotation in euler angles")]
+ public SharedVector3 currentRotation;
+ [Tooltip("The target rotation in euler angles")]
+ public SharedVector3 targetRotation;
+ [Tooltip("The maximum delta of the degrees")]
+ public SharedFloat maxDegreesDelta;
+ [Tooltip("The maximum delta of the magnitude")]
+ public SharedFloat maxMagnitudeDelta;
+ [Tooltip("The rotation resut")]
+ [RequiredField]
+ public SharedVector3 storeResult;
+
+ public override TaskStatus OnUpdate()
+ {
+ storeResult.Value = Vector3.RotateTowards(currentRotation.Value, targetRotation.Value, maxDegreesDelta.Value * Mathf.Deg2Rad * Time.deltaTime, maxMagnitudeDelta.Value);
+ return TaskStatus.Success;
+ }
+
+ public override void OnReset()
+ {
+ currentRotation = targetRotation = storeResult = Vector3.zero;
+ maxDegreesDelta = maxMagnitudeDelta = 0;
+ }
+ }
+} \ No newline at end of file