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Diffstat (limited to 'Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs')
-rw-r--r--Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs b/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs
index 08bd350c..25505d63 100644
--- a/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs
+++ b/Client/Assets/Behavior Designer/Runtime/Composites/SelectorEvaluator.cs
@@ -1,6 +1,4 @@
-using UnityEngine;
-
-namespace BehaviorDesigner.Runtime.Tasks
+namespace BehaviorDesigner.Runtime.Tasks
{
[TaskDescription("The selector evaluator is a selector task which reevaluates its children every tick. It will run the lowest priority child which returns a task status of running. " +
"This is done each tick. If a higher priority child is running and the next frame a lower priority child wants to run it will interrupt the higher priority child. " +