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-rw-r--r--Client/Assets/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs61
1 files changed, 61 insertions, 0 deletions
diff --git a/Client/Assets/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs b/Client/Assets/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs
new file mode 100644
index 00000000..d66bf706
--- /dev/null
+++ b/Client/Assets/Behavior Designer/Runtime/Conditionals/Reflection/CompareFieldValue.cs
@@ -0,0 +1,61 @@
+using UnityEngine;
+using System;
+using System.Reflection;
+
+namespace BehaviorDesigner.Runtime.Tasks
+{
+ [TaskDescription("Compares the field value to the value specified. Returns success if the values are the same.")]
+ [HelpURL("http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=151")]
+ [TaskCategory("Reflection")]
+ [TaskIcon("{SkinColor}ReflectionIcon.png")]
+ public class CompareFieldValue : Conditional
+ {
+ [Tooltip("The GameObject to compare the field on")]
+ public SharedGameObject targetGameObject;
+ [Tooltip("The component to compare the field on")]
+ public SharedString componentName;
+ [Tooltip("The name of the field")]
+ public SharedString fieldName;
+ [Tooltip("The value to compare to")]
+ public SharedVariable compareValue;
+
+ public override TaskStatus OnUpdate()
+ {
+ if (compareValue == null) {
+ Debug.LogWarning("Unable to compare field - compare value is null");
+ return TaskStatus.Failure;
+ }
+
+ var type = TaskUtility.GetTypeWithinAssembly(componentName.Value);
+ if (type == null) {
+ Debug.LogWarning("Unable to compare field - type is null");
+ return TaskStatus.Failure;
+ }
+
+ var component = GetDefaultGameObject(targetGameObject.Value).GetComponent(type);
+ if (component == null) {
+ Debug.LogWarning("Unable to compare the field with component " + componentName.Value);
+ return TaskStatus.Failure;
+ }
+
+ // If you are receiving a compiler error on the Windows Store platform see this topic:
+ // http://www.opsive.com/assets/BehaviorDesigner/documentation.php?id=46
+ var field = component.GetType().GetField(fieldName.Value);
+ var fieldValue = field.GetValue(component);
+
+ if (fieldValue == null && compareValue.GetValue() == null) {
+ return TaskStatus.Success;
+ }
+
+ return fieldValue.Equals(compareValue.GetValue()) ? TaskStatus.Success : TaskStatus.Failure;
+ }
+
+ public override void OnReset()
+ {
+ targetGameObject = null;
+ componentName = null;
+ fieldName = null;
+ compareValue = null;
+ }
+ }
+} \ No newline at end of file