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path: root/Client/Assets/Scripts/XMainClient/AI/AIRunTimeRandomIndex.cs
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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/AI/AIRunTimeRandomIndex.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/AI/AIRunTimeRandomIndex.cs50
1 files changed, 50 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/AI/AIRunTimeRandomIndex.cs b/Client/Assets/Scripts/XMainClient/AI/AIRunTimeRandomIndex.cs
new file mode 100644
index 00000000..f71486ce
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/AI/AIRunTimeRandomIndex.cs
@@ -0,0 +1,50 @@
+using System;
+using System.Collections.Generic;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class AIRunTimeRandomIndex
+ {
+ public int this[int index]
+ {
+ get
+ {
+ bool flag = index < 0 || index >= this.m_IndexList.Count;
+ int result;
+ if (flag)
+ {
+ XSingleton<XDebug>.singleton.AddErrorLog("Random index out of range, try get ", index.ToString(), " but length = ", this.m_IndexList.Count.ToString(), null, null);
+ result = 0;
+ }
+ else
+ {
+ result = this.m_IndexList[index];
+ }
+ return result;
+ }
+ }
+
+ private List<int> m_IndexList = new List<int>();
+
+ public void AppendIndex()
+ {
+ this.m_IndexList.Add(this.m_IndexList.Count);
+ }
+
+ public void Rand()
+ {
+ for (int i = this.m_IndexList.Count - 1; i > 0; i--)
+ {
+ int num = XSingleton<XCommon>.singleton.RandomInt(i + 1);
+ bool flag = num == i;
+ if (!flag)
+ {
+ int value = this.m_IndexList[num];
+ this.m_IndexList[num] = this.m_IndexList[i];
+ this.m_IndexList[i] = value;
+ }
+ }
+ }
+ }
+}