summaryrefslogtreecommitdiff
path: root/Client/Assets/Scripts/XMainClient/BarrageItem.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/BarrageItem.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/BarrageItem.cs92
1 files changed, 92 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/BarrageItem.cs b/Client/Assets/Scripts/XMainClient/BarrageItem.cs
new file mode 100644
index 00000000..f66f121d
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/BarrageItem.cs
@@ -0,0 +1,92 @@
+using System;
+using System.Collections.Generic;
+using UILib;
+using UnityEngine;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class BarrageItem : DlgBehaviourBase
+ {
+ private List<string> m_colors = new List<string>();
+
+ private List<int> m_sizes = new List<int>();
+
+ public IXUILabel label;
+
+ public GameObject outline;
+
+ public Transform cacheTrans;
+
+ private BarrageQueue mQueue;
+
+ private int labelWidth = 10;
+
+ private Vector3 start;
+
+ private Vector3 end;
+
+ private float t_start;
+
+ private float t_cnt;
+
+ public void Awake()
+ {
+ this.cacheTrans = base.transform;
+ this.label = (this.cacheTrans.GetComponent("XUILabel") as IXUILabel);
+ this.outline = this.cacheTrans.Find("me").gameObject;
+ this.m_colors = XSingleton<XGlobalConfig>.singleton.GetStringList("BarrageColors");
+ this.m_sizes = XSingleton<XGlobalConfig>.singleton.GetIntList("BarrageSize");
+ }
+
+ public void Make(string txt, BarrageQueue queue, bool outl)
+ {
+ this.mQueue = queue;
+ int index = UnityEngine.Random.Range(0, this.m_colors.Count);
+ int fontSize = UnityEngine.Random.Range(this.m_sizes[0], this.m_sizes[1]);
+ txt = XSingleton<XCommon>.singleton.StringCombine(this.m_colors[index], txt, "[-]");
+ this.label.SetText(txt);
+ this.label.spriteDepth = queue.depth;
+ this.label.fontSize = fontSize;
+ this.label.SetDepthOffset(queue.queueCnt);
+ this.labelWidth = this.label.spriteWidth;
+ this.start = base.transform.localPosition;
+ this.end = new Vector3(this.start.x - (float)(this.labelWidth * 2) - 1136f, this.start.y, this.start.z);
+ this.t_start = Time.time;
+ this.t_cnt = (float)BarrageDlg.MOVE_TIME;
+ this.outline.SetActive(outl);
+ }
+
+ public void Update()
+ {
+ bool flag = DlgBase<BarrageDlg, BarrageBehaviour>.singleton.IsOutScreen(this.cacheTrans.localPosition.x + (float)this.labelWidth);
+ if (flag)
+ {
+ bool flag2 = this.mQueue != null;
+ if (flag2)
+ {
+ this.mQueue.FadeOut(this);
+ }
+ DlgBase<BarrageDlg, BarrageBehaviour>.singleton.RecycleItem(this);
+ }
+ else
+ {
+ bool flag3 = this.cacheTrans != null;
+ if (flag3)
+ {
+ this.cacheTrans.localPosition = Vector3.Lerp(this.start, this.end, (Time.time - this.t_start) / this.t_cnt);
+ }
+ }
+ }
+
+ public void Drop()
+ {
+ bool flag = base.gameObject != null;
+ if (flag)
+ {
+ UnityEngine.Object.Destroy(base.gameObject);
+ }
+ }
+ }
+}