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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/Guild/XGuildGrowthBuffBehavior.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/Guild/XGuildGrowthBuffBehavior.cs74
1 files changed, 74 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/Guild/XGuildGrowthBuffBehavior.cs b/Client/Assets/Scripts/XMainClient/Guild/XGuildGrowthBuffBehavior.cs
new file mode 100644
index 00000000..3a915f60
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/Guild/XGuildGrowthBuffBehavior.cs
@@ -0,0 +1,74 @@
+using System;
+using UILib;
+using UnityEngine;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class XGuildGrowthBuffBehavior : DlgBehaviourBase
+ {
+ public IXUIButton CloseBtn;
+
+ public IXUIButton HelpBtn;
+
+ public IXUISprite m_DetailBuffIcon;
+
+ public IXUILabel m_DetailBuffName;
+
+ public IXUILabel m_DetailMaxLevel;
+
+ public IXUILabel m_DetailCurrLevel;
+
+ public IXUILabel m_DetailNextLevel;
+
+ public IXUILabel m_DetailCurrKeepCost;
+
+ public IXUISprite m_DetailCostArrow;
+
+ public IXUILabel m_DetailNextKeepCost;
+
+ public IXUILabel m_NextAttrText;
+
+ public IXUILabelSymbol m_DetailCost;
+
+ public IXUIButton LevelUpBtn;
+
+ public IXUILabel LevelUpText;
+
+ public Transform m_levelUpFx;
+
+ public IXUIScrollView ScrollView;
+
+ public XUIPool BuffItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
+
+ public IXUILabel m_PointLeft;
+
+ public IXUISprite m_PointClick;
+
+ private void Awake()
+ {
+ this.CloseBtn = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
+ this.HelpBtn = (base.transform.Find("Bg/Help").GetComponent("XUIButton") as IXUIButton);
+ this.m_DetailBuffIcon = (base.transform.Find("Bg/Detail/Icon").GetComponent("XUISprite") as IXUISprite);
+ this.m_DetailBuffName = (base.transform.Find("Bg/Detail/Name").GetComponent("XUILabel") as IXUILabel);
+ this.m_DetailMaxLevel = (base.transform.Find("Bg/Detail/MaxLevel/Num").GetComponent("XUILabel") as IXUILabel);
+ this.m_DetailCurrLevel = (base.transform.Find("Bg/Detail/CurrentLevel").GetComponent("XUILabel") as IXUILabel);
+ this.m_DetailNextLevel = (base.transform.Find("Bg/Detail/CurrentLevel/NextLevel").GetComponent("XUILabel") as IXUILabel);
+ this.m_DetailCurrKeepCost = (base.transform.Find("Bg/Detail/CurrentAttr").GetComponent("XUILabel") as IXUILabel);
+ this.m_DetailCostArrow = (base.transform.Find("Bg/Detail/CurrentAttr/P").GetComponent("XUISprite") as IXUISprite);
+ this.m_DetailNextKeepCost = (base.transform.Find("Bg/Detail/CurrentAttr/NextAttr").GetComponent("XUILabel") as IXUILabel);
+ this.m_NextAttrText = (base.transform.Find("Bg/Detail/NextText").GetComponent("XUILabel") as IXUILabel);
+ this.m_DetailCost = (base.transform.Find("Bg/Detail/Cost").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this.LevelUpBtn = (base.transform.Find("Bg/Detail/Levelup").GetComponent("XUIButton") as IXUIButton);
+ this.LevelUpText = (base.transform.Find("Bg/Detail/Levelup/Text").GetComponent("XUILabel") as IXUILabel);
+ this.m_levelUpFx = base.transform.Find("Bg/SkillList/effect");
+ this.m_levelUpFx.gameObject.SetActive(false);
+ this.ScrollView = (base.transform.Find("Bg/SkillList").GetComponent("XUIScrollView") as IXUIScrollView);
+ GameObject gameObject = base.transform.Find("Bg/SkillList/SkillTpl").gameObject;
+ this.BuffItemPool.SetupPool(gameObject.transform.parent.gameObject, gameObject, 10u, false);
+ this.m_PointLeft = (base.transform.Find("Bg/Point/value").GetComponent("XUILabel") as IXUILabel);
+ this.m_PointClick = (base.transform.Find("Bg/Point/P").GetComponent("XUISprite") as IXUISprite);
+ }
+ }
+}