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path: root/Client/Assets/Scripts/XMainClient/Guild/XGuildRedPacketBrief.cs
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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/Guild/XGuildRedPacketBrief.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/Guild/XGuildRedPacketBrief.cs84
1 files changed, 84 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/Guild/XGuildRedPacketBrief.cs b/Client/Assets/Scripts/XMainClient/Guild/XGuildRedPacketBrief.cs
new file mode 100644
index 00000000..810dc1a2
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/Guild/XGuildRedPacketBrief.cs
@@ -0,0 +1,84 @@
+using System;
+using KKSG;
+using UnityEngine;
+
+namespace XMainClient
+{
+ internal class XGuildRedPacketBrief : IComparable<XGuildRedPacketBrief>
+ {
+ public uint typeid;
+
+ public ulong uid;
+
+ public int itemid;
+
+ public string senderName;
+
+ public uint fetchedCount;
+
+ public uint maxCount;
+
+ public float endTime;
+
+ public string iconUrl;
+
+ public ulong sourceID;
+
+ public string sourceName;
+
+ public FetchState fetchState;
+
+ public void SetData(GuildBonusAppear data)
+ {
+ this.uid = (ulong)data.bonusID;
+ this.itemid = (int)data.bonusType;
+ this.senderName = data.sourceName;
+ this.fetchedCount = data.alreadyGetPeopleNum;
+ this.maxCount = data.maxPeopleNum;
+ this.iconUrl = data.iconUrl;
+ this.sourceID = data.sourceID;
+ this.sourceName = data.sourceName;
+ bool flag = data.bonusStatus == 0u;
+ if (flag)
+ {
+ this.fetchState = FetchState.FS_CAN_FETCH;
+ }
+ else
+ {
+ bool flag2 = data.bonusStatus == 1u;
+ if (flag2)
+ {
+ this.fetchState = FetchState.FS_CANNOT_FETCH;
+ }
+ else
+ {
+ bool flag3 = data.bonusStatus == 2u;
+ if (flag3)
+ {
+ this.fetchState = FetchState.FS_ALREADY_FETCH;
+ }
+ else
+ {
+ this.fetchState = FetchState.FS_FETCHED;
+ }
+ }
+ }
+ this.endTime = Time.time + data.leftOpenTime;
+ }
+
+ public int CompareTo(XGuildRedPacketBrief other)
+ {
+ bool flag = this.fetchState == other.fetchState;
+ int result;
+ if (flag)
+ {
+ result = this.endTime.CompareTo(other.endTime);
+ }
+ else
+ {
+ result = this.fetchState.CompareTo(other.fetchState);
+ }
+ return result;
+ }
+ }
+}