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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/HomeFarmland.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/HomeFarmland.cs85
1 files changed, 85 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/HomeFarmland.cs b/Client/Assets/Scripts/XMainClient/HomeFarmland.cs
new file mode 100644
index 00000000..bc66f67c
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/HomeFarmland.cs
@@ -0,0 +1,85 @@
+using System;
+using UnityEngine;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class HomeFarmland : Farmland
+ {
+ public override int BreakLevel
+ {
+ get
+ {
+ bool flag = this.m_breakLevel == -1;
+ if (flag)
+ {
+ this.m_breakLevel = 0;
+ SeqList<int> sequenceList = XSingleton<XGlobalConfig>.singleton.GetSequenceList("BreakFarmlandLevel", true);
+ for (int i = 0; i < (int)sequenceList.Count; i++)
+ {
+ bool flag2 = (long)sequenceList[i, 0] == (long)((ulong)this.m_farmlandId);
+ if (flag2)
+ {
+ this.m_breakLevel = sequenceList[i, 1];
+ break;
+ }
+ }
+ }
+ return this.m_breakLevel;
+ }
+ }
+
+ protected override Vector3 BoardRotation
+ {
+ get
+ {
+ bool flag = this.m_farmlandId > 3u;
+ Vector3 result;
+ if (flag)
+ {
+ result = new Vector3(-90f, 120f, 0f);
+ }
+ else
+ {
+ result = new Vector3(-90f, -120f, 0f);
+ }
+ return result;
+ }
+ }
+
+ public HomeFarmland(uint farmlandId) : base(farmlandId)
+ {
+ }
+
+ protected override void SetPerfab()
+ {
+ base.DestroyPerfab();
+ bool flag = !base.IsLock || base.Doc.HomeType != HomeTypeEnum.MyHome;
+ if (!flag)
+ {
+ XNpc npc = XSingleton<XEntityMgr>.singleton.GetNpc(base.NpcId);
+ bool flag2 = npc == null;
+ if (!flag2)
+ {
+ bool flag3 = (long)this.BreakLevel > (long)((ulong)XSingleton<XAttributeMgr>.singleton.XPlayerData.Level);
+ string value;
+ if (flag3)
+ {
+ value = XSingleton<XGlobalConfig>.singleton.GetValue("FarmBoardPath1");
+ }
+ else
+ {
+ value = XSingleton<XGlobalConfig>.singleton.GetValue("FarmBoardPath");
+ }
+ this.m_boardGo = XSingleton<XResourceLoaderMgr>.singleton.CreateFromPrefab(value, npc.EngineObject.Position, Quaternion.identity, true, false);
+ bool flag4 = this.m_boardGo != null;
+ if (flag4)
+ {
+ this.m_boardGo.transform.localEulerAngles = this.BoardRotation;
+ }
+ base.SetPerfab();
+ }
+ }
+ }
+ }
+}