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path: root/Client/Assets/Scripts/XMainClient/KKSG/CustomBattleRole.cs
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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/KKSG/CustomBattleRole.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/KKSG/CustomBattleRole.cs418
1 files changed, 418 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/KKSG/CustomBattleRole.cs b/Client/Assets/Scripts/XMainClient/KKSG/CustomBattleRole.cs
new file mode 100644
index 00000000..2b121321
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/KKSG/CustomBattleRole.cs
@@ -0,0 +1,418 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Xml.Serialization;
+using ProtoBuf;
+
+namespace KKSG
+{
+ [ProtoContract(Name = "CustomBattleRole")]
+ [Serializable]
+ public class CustomBattleRole : IExtensible
+ {
+ [ProtoMember(1, IsRequired = false, Name = "uid", DataFormat = DataFormat.TwosComplement)]
+ public ulong uid
+ {
+ get
+ {
+ return this._uid ?? 0UL;
+ }
+ set
+ {
+ this._uid = new ulong?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool uidSpecified
+ {
+ get
+ {
+ return this._uid != null;
+ }
+ set
+ {
+ bool flag = value == (this._uid == null);
+ if (flag)
+ {
+ this._uid = (value ? new ulong?(this.uid) : null);
+ }
+ }
+ }
+
+ [ProtoMember(2, IsRequired = false, Name = "configid", DataFormat = DataFormat.TwosComplement)]
+ public uint configid
+ {
+ get
+ {
+ return this._configid ?? 0u;
+ }
+ set
+ {
+ this._configid = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool configidSpecified
+ {
+ get
+ {
+ return this._configid != null;
+ }
+ set
+ {
+ bool flag = value == (this._configid == null);
+ if (flag)
+ {
+ this._configid = (value ? new uint?(this.configid) : null);
+ }
+ }
+ }
+
+ [ProtoMember(3, IsRequired = false, Name = "lose", DataFormat = DataFormat.TwosComplement)]
+ public uint lose
+ {
+ get
+ {
+ return this._lose ?? 0u;
+ }
+ set
+ {
+ this._lose = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool loseSpecified
+ {
+ get
+ {
+ return this._lose != null;
+ }
+ set
+ {
+ bool flag = value == (this._lose == null);
+ if (flag)
+ {
+ this._lose = (value ? new uint?(this.lose) : null);
+ }
+ }
+ }
+
+ [ProtoMember(4, IsRequired = false, Name = "win", DataFormat = DataFormat.TwosComplement)]
+ public uint win
+ {
+ get
+ {
+ return this._win ?? 0u;
+ }
+ set
+ {
+ this._win = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool winSpecified
+ {
+ get
+ {
+ return this._win != null;
+ }
+ set
+ {
+ bool flag = value == (this._win == null);
+ if (flag)
+ {
+ this._win = (value ? new uint?(this.win) : null);
+ }
+ }
+ }
+
+ [ProtoMember(5, IsRequired = false, Name = "point", DataFormat = DataFormat.TwosComplement)]
+ public uint point
+ {
+ get
+ {
+ return this._point ?? 0u;
+ }
+ set
+ {
+ this._point = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool pointSpecified
+ {
+ get
+ {
+ return this._point != null;
+ }
+ set
+ {
+ bool flag = value == (this._point == null);
+ if (flag)
+ {
+ this._point = (value ? new uint?(this.point) : null);
+ }
+ }
+ }
+
+ [ProtoMember(6, IsRequired = false, Name = "rank", DataFormat = DataFormat.TwosComplement)]
+ public uint rank
+ {
+ get
+ {
+ return this._rank ?? 0u;
+ }
+ set
+ {
+ this._rank = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool rankSpecified
+ {
+ get
+ {
+ return this._rank != null;
+ }
+ set
+ {
+ bool flag = value == (this._rank == null);
+ if (flag)
+ {
+ this._rank = (value ? new uint?(this.rank) : null);
+ }
+ }
+ }
+
+ [ProtoMember(7, IsRequired = false, Name = "state", DataFormat = DataFormat.TwosComplement)]
+ public CustomBattleRoleState state
+ {
+ get
+ {
+ return this._state ?? CustomBattleRoleState.CustomBattle_RoleState_Ready;
+ }
+ set
+ {
+ this._state = new CustomBattleRoleState?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool stateSpecified
+ {
+ get
+ {
+ return this._state != null;
+ }
+ set
+ {
+ bool flag = value == (this._state == null);
+ if (flag)
+ {
+ this._state = (value ? new CustomBattleRoleState?(this.state) : null);
+ }
+ }
+ }
+
+ [ProtoMember(8, IsRequired = false, Name = "rewardcd", DataFormat = DataFormat.TwosComplement)]
+ public uint rewardcd
+ {
+ get
+ {
+ return this._rewardcd ?? 0u;
+ }
+ set
+ {
+ this._rewardcd = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool rewardcdSpecified
+ {
+ get
+ {
+ return this._rewardcd != null;
+ }
+ set
+ {
+ bool flag = value == (this._rewardcd == null);
+ if (flag)
+ {
+ this._rewardcd = (value ? new uint?(this.rewardcd) : null);
+ }
+ }
+ }
+
+ [ProtoMember(9, Name = "records", DataFormat = DataFormat.TwosComplement)]
+ public List<uint> records
+ {
+ get
+ {
+ return this._records;
+ }
+ }
+
+ [ProtoMember(10, IsRequired = false, Name = "draw", DataFormat = DataFormat.TwosComplement)]
+ public uint draw
+ {
+ get
+ {
+ return this._draw ?? 0u;
+ }
+ set
+ {
+ this._draw = new uint?(value);
+ }
+ }
+
+ [XmlIgnore]
+ [Browsable(false)]
+ public bool drawSpecified
+ {
+ get
+ {
+ return this._draw != null;
+ }
+ set
+ {
+ bool flag = value == (this._draw == null);
+ if (flag)
+ {
+ this._draw = (value ? new uint?(this.draw) : null);
+ }
+ }
+ }
+
+ private ulong? _uid;
+
+ private uint? _configid;
+
+ private uint? _lose;
+
+ private uint? _win;
+
+ private uint? _point;
+
+ private uint? _rank;
+
+ private CustomBattleRoleState? _state;
+
+ private uint? _rewardcd;
+
+ private readonly List<uint> _records = new List<uint>();
+
+ private uint? _draw;
+
+ private IExtension extensionObject;
+
+ private bool ShouldSerializeuid()
+ {
+ return this.uidSpecified;
+ }
+
+ private void Resetuid()
+ {
+ this.uidSpecified = false;
+ }
+
+ private bool ShouldSerializeconfigid()
+ {
+ return this.configidSpecified;
+ }
+
+ private void Resetconfigid()
+ {
+ this.configidSpecified = false;
+ }
+
+ private bool ShouldSerializelose()
+ {
+ return this.loseSpecified;
+ }
+
+ private void Resetlose()
+ {
+ this.loseSpecified = false;
+ }
+
+ private bool ShouldSerializewin()
+ {
+ return this.winSpecified;
+ }
+
+ private void Resetwin()
+ {
+ this.winSpecified = false;
+ }
+
+ private bool ShouldSerializepoint()
+ {
+ return this.pointSpecified;
+ }
+
+ private void Resetpoint()
+ {
+ this.pointSpecified = false;
+ }
+
+ private bool ShouldSerializerank()
+ {
+ return this.rankSpecified;
+ }
+
+ private void Resetrank()
+ {
+ this.rankSpecified = false;
+ }
+
+ private bool ShouldSerializestate()
+ {
+ return this.stateSpecified;
+ }
+
+ private void Resetstate()
+ {
+ this.stateSpecified = false;
+ }
+
+ private bool ShouldSerializerewardcd()
+ {
+ return this.rewardcdSpecified;
+ }
+
+ private void Resetrewardcd()
+ {
+ this.rewardcdSpecified = false;
+ }
+
+ private bool ShouldSerializedraw()
+ {
+ return this.drawSpecified;
+ }
+
+ private void Resetdraw()
+ {
+ this.drawSpecified = false;
+ }
+
+ IExtension IExtensible.GetExtensionObject(bool createIfMissing)
+ {
+ return Extensible.GetExtensionObject(ref this.extensionObject, createIfMissing);
+ }
+ }
+}