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path: root/Client/Assets/Scripts/XMainClient/UI/CustomBattle/CustomBattleCustomModeCreateHandler.cs
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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/CustomBattle/CustomBattleCustomModeCreateHandler.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/UI/CustomBattle/CustomBattleCustomModeCreateHandler.cs491
1 files changed, 491 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/CustomBattle/CustomBattleCustomModeCreateHandler.cs b/Client/Assets/Scripts/XMainClient/UI/CustomBattle/CustomBattleCustomModeCreateHandler.cs
new file mode 100644
index 00000000..fa6d3f3f
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/UI/CustomBattle/CustomBattleCustomModeCreateHandler.cs
@@ -0,0 +1,491 @@
+using System;
+using System.Collections.Generic;
+using KKSG;
+using UILib;
+using UnityEngine;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient.UI.CustomBattle
+{
+ internal class CustomBattleCustomModeCreateHandler : DlgHandlerBase
+ {
+ protected override string FileName
+ {
+ get
+ {
+ return "GameSystem/CustomBattle/CustomModeCreateFrame";
+ }
+ }
+
+ private XCustomBattleDocument _doc = null;
+
+ private IXUIButton _close;
+
+ private IXUILabelSymbol _reward1;
+
+ private IXUILabelSymbol _reward2;
+
+ private IXUISprite _add_reward;
+
+ private IXUISprite _sub_reward;
+
+ private IXUISprite _reward_box;
+
+ private IXUISprite _reward_info;
+
+ private IXUILabel _reward_tip;
+
+ private IXUILabel _game_size;
+
+ private IXUILabel _game_wait_time;
+
+ private IXUILabel _game_time;
+
+ private IXUISprite _game_time_add;
+
+ private IXUISprite _game_time_sub;
+
+ private IXUIInput _game_name;
+
+ private IXUISprite _game_name_edit;
+
+ private IXUISprite _friendsonly_switch;
+
+ private IXUISprite _guildonly_switch;
+
+ private IXUISprite _fairmode_switch;
+
+ private IXUISprite _password_switch;
+
+ private IXUITexture _game_type_change;
+
+ private IXUILabel _game_type_name;
+
+ private IXUIButton _game_create;
+
+ private IXUILabelSymbol _game_create_cost;
+
+ private Transform _check_frame;
+
+ private IXUILabel _check_game_name;
+
+ private IXUILabelSymbol _check_game_reward1;
+
+ private IXUILabelSymbol _check_game_reward2;
+
+ private IXUIButton _check_cancel;
+
+ private IXUIButton _check_create;
+
+ private IXUILabelSymbol _check_create_cost;
+
+ private Transform _change_frame;
+
+ private IXUIScrollView _game_type_scrollview;
+
+ private XUIPool _game_type_pool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
+
+ private IXUISprite _change_frame_close;
+
+ private Transform _fx_point;
+
+ private XFx _fx = null;
+
+ protected override void Init()
+ {
+ base.Init();
+ this._doc = XDocuments.GetSpecificDocument<XCustomBattleDocument>(XCustomBattleDocument.uuID);
+ this._close = (base.transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
+ this._reward1 = (base.transform.Find("Box/Reward1").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this._reward2 = (base.transform.Find("Box/Reward2").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this._add_reward = (base.transform.Find("Box/Right").GetComponent("XUISprite") as IXUISprite);
+ this._sub_reward = (base.transform.Find("Box/Left").GetComponent("XUISprite") as IXUISprite);
+ this._reward_box = (base.transform.Find("Box/Box").GetComponent("XUISprite") as IXUISprite);
+ this._reward_info = (base.transform.Find("Box/Box/Info").GetComponent("XUISprite") as IXUISprite);
+ this._reward_tip = (base.transform.Find("Box/Box/Tips").GetComponent("XUILabel") as IXUILabel);
+ this._reward_tip.SetText(XSingleton<UiUtility>.singleton.ReplaceReturn(XSingleton<XStringTable>.singleton.GetString("CustomBattleCreateBoxTip")));
+ this._game_size = (base.transform.Find("Box/Size").GetComponent("XUILabel") as IXUILabel);
+ this._game_wait_time = (base.transform.Find("Box/WaitTime").GetComponent("XUILabel") as IXUILabel);
+ this._game_time = (base.transform.Find("Box/Time").GetComponent("XUILabel") as IXUILabel);
+ this._game_time_add = (base.transform.Find("Box/Time/Add").GetComponent("XUISprite") as IXUISprite);
+ this._game_time_sub = (base.transform.Find("Box/Time/Sub").GetComponent("XUISprite") as IXUISprite);
+ this._game_name = (base.transform.Find("Settings/Name/Input").GetComponent("XUIInput") as IXUIInput);
+ this._game_name_edit = (base.transform.Find("Settings/Name/Edit").GetComponent("XUISprite") as IXUISprite);
+ this._friendsonly_switch = (base.transform.Find("Settings/FriendsOnly").GetComponent("XUISprite") as IXUISprite);
+ this._guildonly_switch = (base.transform.Find("Settings/GuildOnly").GetComponent("XUISprite") as IXUISprite);
+ this._fairmode_switch = (base.transform.Find("Settings/FairMode").GetComponent("XUISprite") as IXUISprite);
+ this._password_switch = (base.transform.Find("Settings/Password").GetComponent("XUISprite") as IXUISprite);
+ this._game_type_change = (base.transform.Find("Settings/GameChange").GetComponent("XUITexture") as IXUITexture);
+ this._game_type_name = (base.transform.Find("Settings/GameChange/Name").GetComponent("XUILabel") as IXUILabel);
+ this._game_create = (base.transform.Find("BtnCreate").GetComponent("XUIButton") as IXUIButton);
+ this._game_create_cost = (base.transform.Find("BtnCreate/Cost").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this._check_frame = base.transform.Find("CheckFrame");
+ this._check_game_name = (base.transform.Find("CheckFrame/Name").GetComponent("XUILabel") as IXUILabel);
+ this._check_game_reward1 = (base.transform.Find("CheckFrame/Reward/Reward1").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this._check_game_reward2 = (base.transform.Find("CheckFrame/Reward/Reward2").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this._check_cancel = (base.transform.Find("CheckFrame/Cancel").GetComponent("XUIButton") as IXUIButton);
+ this._check_create = (base.transform.Find("CheckFrame/BtnCreate").GetComponent("XUIButton") as IXUIButton);
+ this._check_create_cost = (base.transform.Find("CheckFrame/BtnCreate/Cost").GetComponent("XUILabelSymbol") as IXUILabelSymbol);
+ this._change_frame = base.transform.Find("ChangeFrame");
+ this._game_type_scrollview = (base.transform.Find("ChangeFrame/Panel").GetComponent("XUIScrollView") as IXUIScrollView);
+ this._change_frame_close = (base.transform.Find("ChangeFrame/Close").GetComponent("XUISprite") as IXUISprite);
+ Transform transform = base.transform.Find("ChangeFrame/Panel/Tpl");
+ this._game_type_pool.SetupPool(transform.parent.gameObject, transform.gameObject, 2u, false);
+ this._fx_point = base.transform.Find("Box/Box/Fx");
+ }
+
+ protected override void OnHide()
+ {
+ this._doc.DestoryFx(this._fx);
+ this._fx = null;
+ base.OnHide();
+ }
+
+ public override void OnUnload()
+ {
+ List<GameObject> list = ListPool<GameObject>.Get();
+ this._game_type_pool.GetActiveList(list);
+ for (int i = 0; i < list.Count; i++)
+ {
+ IXUITexture ixuitexture = list[i].transform.Find("Background").GetComponent("XUITexture") as IXUITexture;
+ ixuitexture.SetTexturePath("");
+ }
+ ListPool<GameObject>.Release(list);
+ this._game_type_change.SetTexturePath("");
+ this._doc.DestoryFx(this._fx);
+ this._fx = null;
+ base.OnUnload();
+ }
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ this._close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseButtonClicked));
+ this._add_reward.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnAddRewardClicked));
+ this._sub_reward.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnSubRewardClicked));
+ this._reward_box.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnRewardBoxClicked));
+ this._reward_info.RegisterSpritePressEventHandler(new SpritePressEventHandler(this.OnRewardInfoPressed));
+ this._game_time_add.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnGameTimeAddClicked));
+ this._game_time_sub.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnGameTimeSubClicked));
+ this._game_name_edit.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnGameNameEditClicked));
+ this._friendsonly_switch.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnFriendOnlySwitchClicked));
+ this._guildonly_switch.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnGuildOnlySwitchClicked));
+ this._fairmode_switch.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnFairModeSwitchClicked));
+ this._password_switch.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnPasswordSwitchClicked));
+ this._game_type_change.RegisterLabelClickEventHandler(new TextureClickEventHandler(this.OnGameTypeChangeClicked));
+ this._game_create.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnGameCreateButtonClicked));
+ this._check_cancel.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCheckCancelButtonClicked));
+ this._check_create.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCheckCreateButtonClicked));
+ this._change_frame_close.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnChangeFrameCloseClicked));
+ }
+
+ protected override void OnShow()
+ {
+ base.OnShow();
+ this._reward_tip.Alpha = 0f;
+ this._doc.DestoryFx(this._fx);
+ this._fx = null;
+ this._fx = XSingleton<XFxMgr>.singleton.CreateUIFx("Effects/FX_Particle/UIfx/UI_BountyModeListFrame_Clip01", this._fx_point, false);
+ this._doc.ResetCustomModeCreateData();
+ this.RefreshData();
+ this.RefreshTypeList();
+ }
+
+ private void RefreshTypeList()
+ {
+ this._game_type_pool.ReturnAll(false);
+ CustomBattleTypeTable.RowData[] customBattleTypelist = this._doc.GetCustomBattleTypelist();
+ for (int i = 0; i < customBattleTypelist.Length; i++)
+ {
+ bool flag = customBattleTypelist[i].gmcreate && !this._doc.IsCreateGM;
+ if (!flag)
+ {
+ GameObject gameObject = this._game_type_pool.FetchGameObject(false);
+ gameObject.transform.localPosition = this._game_type_pool.TplPos + new Vector3(0f, (float)(-(float)i * this._game_type_pool.TplHeight));
+ IXUITexture ixuitexture = gameObject.transform.Find("Background").GetComponent("XUITexture") as IXUITexture;
+ ixuitexture.SetTexturePath("atlas/UI/" + customBattleTypelist[i].show);
+ IXUILabel ixuilabel = gameObject.transform.Find("Name").GetComponent("XUILabel") as IXUILabel;
+ ixuilabel.SetText(customBattleTypelist[i].name);
+ IXUISprite ixuisprite = gameObject.GetComponent("XUISprite") as IXUISprite;
+ ixuisprite.ID = (ulong)((long)customBattleTypelist[i].type);
+ GameObject gameObject2 = gameObject.transform.Find("Lock").gameObject;
+ IXUILabel ixuilabel2 = gameObject2.GetComponent("XUILabel") as IXUILabel;
+ bool notopen = customBattleTypelist[i].notopen;
+ if (notopen)
+ {
+ ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(this.OnTypeSelect));
+ ixuitexture.SetEnabled(true);
+ gameObject2.SetActive(true);
+ }
+ else
+ {
+ ixuisprite.RegisterSpriteClickEventHandler(null);
+ ixuitexture.SetEnabled(false);
+ gameObject2.SetActive(false);
+ }
+ uint customBattleLevelLimitByType = this._doc.GetCustomBattleLevelLimitByType((uint)customBattleTypelist[i].type);
+ bool flag2 = customBattleLevelLimitByType > XSingleton<XAttributeMgr>.singleton.XPlayerData.Level;
+ if (flag2)
+ {
+ gameObject2.SetActive(true);
+ ixuilabel2.SetText(XStringDefineProxy.GetString("LEVEL_REQUIRE_LEVEL", new object[]
+ {
+ customBattleLevelLimitByType
+ }));
+ ixuisprite.RegisterSpriteClickEventHandler(null);
+ }
+ else
+ {
+ gameObject2.SetActive(false);
+ }
+ }
+ }
+ }
+
+ public override void RefreshData()
+ {
+ base.RefreshData();
+ this._change_frame.gameObject.SetActive(false);
+ this._check_frame.gameObject.SetActive(false);
+ this._game_name.SetText(this._doc.CustomCreateData.gameName);
+ uint num = 1u << XFastEnumIntEqualityComparer<CustomBattleScale>.ToInt(CustomBattleScale.CustomBattle_Scale_Friend);
+ bool flag = (this._doc.CustomCreateData.scaleMask & num) == num;
+ num = 1u << XFastEnumIntEqualityComparer<CustomBattleScale>.ToInt(CustomBattleScale.CustomBattle_Scale_Guild);
+ bool flag2 = (this._doc.CustomCreateData.scaleMask & num) == num;
+ this.SetSwitchSprite(this._friendsonly_switch, flag);
+ this.SetSwitchSprite(this._guildonly_switch, flag2);
+ this.SetSwitchSprite(this._fairmode_switch, this._doc.CustomCreateData.isFair);
+ this.SetSwitchSprite(this._password_switch, this._doc.CustomCreateData.hasPassword);
+ this.ShowGameType(1u);
+ }
+
+ public void SetPasswordSwitchSprite(bool flag)
+ {
+ this.SetSwitchSprite(this._password_switch, flag);
+ XSingleton<UiUtility>.singleton.ShowSystemTip(flag ? XSingleton<XStringTable>.singleton.GetString("SetPasswordSucc") : XSingleton<XStringTable>.singleton.GetString("CancelPassword"), "fece00");
+ }
+
+ internal void SetSwitchSprite(IXUISprite sp, bool flag)
+ {
+ sp.SetSprite(flag ? "UI_Sw_on" : "UI_Sw_off");
+ }
+
+ private bool OnCloseButtonClicked(IXUIButton button)
+ {
+ base.SetVisible(false);
+ return true;
+ }
+
+ private void OnAddRewardClicked(IXUISprite sp)
+ {
+ uint customBattleNextID = this._doc.GetCustomBattleNextID(this._doc.CustomCreateData.gameType, this._doc.CustomCreateData.configID);
+ this.ShowConfig(customBattleNextID);
+ }
+
+ private void OnSubRewardClicked(IXUISprite sp)
+ {
+ uint customBattlePreID = this._doc.GetCustomBattlePreID(this._doc.CustomCreateData.gameType, this._doc.CustomCreateData.configID);
+ this.ShowConfig(customBattlePreID);
+ }
+
+ private void OnRewardBoxClicked(IXUISprite sp)
+ {
+ }
+
+ private bool OnRewardInfoPressed(IXUISprite sp, bool isPressed)
+ {
+ this._reward_tip.Alpha = (float)(isPressed ? 1 : 0);
+ return true;
+ }
+
+ private void OnGameTimeAddClicked(IXUISprite sp)
+ {
+ CustomBattleTable.RowData customBattleData = this._doc.GetCustomBattleData(this._doc.CustomCreateData.configID);
+ int num = customBattleData.timespan.Length;
+ bool flag = (ulong)this._doc.CustomCreateData.battleTimeIndex < (ulong)((long)(num - 1));
+ if (flag)
+ {
+ XCustomBattleDocument doc = this._doc;
+ doc.CustomCreateData.battleTimeIndex = doc.CustomCreateData.battleTimeIndex + 1u;
+ }
+ this._game_time.SetText(XSingleton<UiUtility>.singleton.TimeAccFormatString((int)customBattleData.timespan[(int)this._doc.CustomCreateData.battleTimeIndex], 4, 0));
+ }
+
+ private void OnGameTimeSubClicked(IXUISprite sp)
+ {
+ CustomBattleTable.RowData customBattleData = this._doc.GetCustomBattleData(this._doc.CustomCreateData.configID);
+ bool flag = this._doc.CustomCreateData.battleTimeIndex > 0u;
+ if (flag)
+ {
+ XCustomBattleDocument doc = this._doc;
+ doc.CustomCreateData.battleTimeIndex = doc.CustomCreateData.battleTimeIndex - 1u;
+ }
+ this._game_time.SetText(XSingleton<UiUtility>.singleton.TimeAccFormatString((int)customBattleData.timespan[(int)this._doc.CustomCreateData.battleTimeIndex], 4, 0));
+ }
+
+ private void OnGameNameEditClicked(IXUISprite sp)
+ {
+ this._game_name.selected(true);
+ }
+
+ private void OnFriendOnlySwitchClicked(IXUISprite sp)
+ {
+ uint num = 1u << XFastEnumIntEqualityComparer<CustomBattleScale>.ToInt(CustomBattleScale.CustomBattle_Scale_Friend);
+ XCustomBattleDocument doc = this._doc;
+ doc.CustomCreateData.scaleMask = (doc.CustomCreateData.scaleMask ^ num);
+ bool flag = (this._doc.CustomCreateData.scaleMask & num) == num;
+ this.SetSwitchSprite(this._friendsonly_switch, flag);
+ }
+
+ private void OnGuildOnlySwitchClicked(IXUISprite sp)
+ {
+ uint num = 1u << XFastEnumIntEqualityComparer<CustomBattleScale>.ToInt(CustomBattleScale.CustomBattle_Scale_Guild);
+ XCustomBattleDocument doc = this._doc;
+ doc.CustomCreateData.scaleMask = (doc.CustomCreateData.scaleMask ^ num);
+ bool flag = (this._doc.CustomCreateData.scaleMask & num) == num;
+ this.SetSwitchSprite(this._guildonly_switch, flag);
+ }
+
+ private void OnFairModeSwitchClicked(IXUISprite sp)
+ {
+ this._doc.CustomCreateData.isFair = !this._doc.CustomCreateData.isFair;
+ this.SetSwitchSprite(this._fairmode_switch, this._doc.CustomCreateData.isFair);
+ }
+
+ private void OnPasswordSwitchClicked(IXUISprite sp)
+ {
+ bool flag = !this._doc.CustomCreateData.hasPassword;
+ if (flag)
+ {
+ this.SetSwitchSprite(this._password_switch, true);
+ DlgBase<CustomBattleView, TabDlgBehaviour>.singleton.ShowPasswordSettingHandler();
+ }
+ else
+ {
+ this._doc.CustomCreateData.hasPassword = false;
+ this.SetPasswordSwitchSprite(false);
+ }
+ }
+
+ private void OnGameTypeChangeClicked(IXUITexture sp)
+ {
+ this._change_frame.gameObject.SetActive(true);
+ }
+
+ private bool OnGameCreateButtonClicked(IXUIButton button)
+ {
+ this._check_game_name.SetText(this._game_name.GetText());
+ this._doc.CustomCreateData.gameName = this._game_name.GetText();
+ SeqListRef<uint> customBattleBestReward = this._doc.GetCustomBattleBestReward(this._doc.CustomCreateData.configID);
+ this._check_game_reward1.InputText = "";
+ this._check_game_reward2.InputText = "";
+ bool flag = customBattleBestReward.Count > 0;
+ if (flag)
+ {
+ this._check_game_reward1.InputText = XLabelSymbolHelper.FormatSmallIcon((int)customBattleBestReward[0, 0]) + " " + customBattleBestReward[0, 1].ToString();
+ }
+ bool flag2 = customBattleBestReward.Count > 1;
+ if (flag2)
+ {
+ this._check_game_reward2.InputText = XLabelSymbolHelper.FormatSmallIcon((int)customBattleBestReward[1, 0]) + " " + customBattleBestReward[1, 1].ToString();
+ }
+ this._check_create_cost.InputText = XLabelSymbolHelper.FormatSmallIcon((int)this._doc.CustomCreateData.cost.itemID) + " " + this._doc.CustomCreateData.cost.itemCount.ToString();
+ this._check_frame.gameObject.SetActive(true);
+ return true;
+ }
+
+ private bool OnCheckCancelButtonClicked(IXUIButton button)
+ {
+ this._check_frame.gameObject.SetActive(false);
+ return true;
+ }
+
+ private bool OnCheckCreateButtonClicked(IXUIButton button)
+ {
+ this._doc.SendCustomBattleCreate();
+ return true;
+ }
+
+ private void OnChangeFrameCloseClicked(IXUISprite sp)
+ {
+ this._change_frame.gameObject.SetActive(false);
+ }
+
+ private void OnTypeSelect(IXUISprite sp)
+ {
+ uint num = (uint)sp.ID;
+ this._change_frame.gameObject.SetActive(false);
+ bool flag = num != this._doc.CustomCreateData.gameType;
+ if (flag)
+ {
+ this._doc.CustomCreateData.gameType = num;
+ this.ShowGameType(num);
+ }
+ }
+
+ private void ShowGameType(uint typeid)
+ {
+ uint customBattleFirstID = this._doc.GetCustomBattleFirstID(typeid);
+ CustomBattleTypeTable.RowData customBattleTypeData = this._doc.GetCustomBattleTypeData((int)typeid);
+ this._game_type_change.SetTexturePath("atlas/UI/" + customBattleTypeData.show);
+ this._game_type_name.SetText(customBattleTypeData.name);
+ this.ShowConfig(customBattleFirstID);
+ }
+
+ private void ShowConfig(uint configID)
+ {
+ CustomBattleTable.RowData customBattleData = this._doc.GetCustomBattleData(configID);
+ bool flag = customBattleData == null;
+ if (!flag)
+ {
+ this._doc.CustomCreateData.configID = configID;
+ this._doc.CustomCreateData.canJoinCount = customBattleData.joincount;
+ this._doc.CustomCreateData.readyTime = customBattleData.readytimepan;
+ this._game_size.SetText(this._doc.CustomCreateData.canJoinCount.ToString());
+ this._game_wait_time.SetText(XSingleton<UiUtility>.singleton.TimeAccFormatString((int)this._doc.CustomCreateData.readyTime, 4, 0));
+ bool flag2 = (ulong)this._doc.CustomCreateData.battleTimeIndex >= (ulong)((long)customBattleData.timespan.Length);
+ if (flag2)
+ {
+ this._doc.CustomCreateData.battleTimeIndex = (uint)(customBattleData.timespan.Length - 1);
+ }
+ this._game_time.SetText(XSingleton<UiUtility>.singleton.TimeAccFormatString((int)customBattleData.timespan[(int)this._doc.CustomCreateData.battleTimeIndex], 4, 0));
+ SeqListRef<uint> customBattleBestReward = this._doc.GetCustomBattleBestReward(configID);
+ this._reward1.InputText = "";
+ this._reward2.InputText = "";
+ bool flag3 = customBattleBestReward.Count > 0;
+ if (flag3)
+ {
+ this._reward1.InputText = XLabelSymbolHelper.FormatSmallIcon((int)customBattleBestReward[0, 0]) + " " + customBattleBestReward[0, 1].ToString();
+ }
+ bool flag4 = customBattleBestReward.Count > 1;
+ if (flag4)
+ {
+ this._reward2.InputText = XLabelSymbolHelper.FormatSmallIcon((int)customBattleBestReward[1, 0]) + " " + customBattleBestReward[1, 1].ToString();
+ }
+ this._doc.CustomCreateData.cost.itemID = customBattleData.create[0, 0];
+ this._doc.CustomCreateData.cost.itemCount = customBattleData.create[0, 1];
+ this._game_create_cost.InputText = XLabelSymbolHelper.FormatSmallIcon((int)this._doc.CustomCreateData.cost.itemID) + " " + this._doc.CustomCreateData.cost.itemCount.ToString();
+ bool flag5 = uint.MaxValue == this._doc.GetCustomBattleNextID(this._doc.CustomCreateData.gameType, configID);
+ if (flag5)
+ {
+ this._add_reward.SetAlpha(0f);
+ }
+ else
+ {
+ this._add_reward.SetAlpha(1f);
+ }
+ bool flag6 = this._doc.GetCustomBattlePreID(this._doc.CustomCreateData.gameType, configID) == 0u;
+ if (flag6)
+ {
+ this._sub_reward.SetAlpha(0f);
+ }
+ else
+ {
+ this._sub_reward.SetAlpha(1f);
+ }
+ this._reward_box.SetSprite(customBattleData.BoxSpriteName);
+ }
+ }
+ }
+}