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path: root/Client/Assets/Scripts/XMainClient/UI/GVGDuelWrapDisplay.cs
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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/GVGDuelWrapDisplay.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/UI/GVGDuelWrapDisplay.cs160
1 files changed, 160 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/GVGDuelWrapDisplay.cs b/Client/Assets/Scripts/XMainClient/UI/GVGDuelWrapDisplay.cs
new file mode 100644
index 00000000..1bd74fca
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/UI/GVGDuelWrapDisplay.cs
@@ -0,0 +1,160 @@
+using System;
+using UILib;
+using UnityEngine;
+using XUtliPoolLib;
+
+namespace XMainClient.UI
+{
+ internal class GVGDuelWrapDisplay
+ {
+ private IXUILabel m_time;
+
+ private IXUILabel m_guildNameCurrent;
+
+ private IXUILabel m_guildNameUsed;
+
+ private IXUILabel m_guildNameNext;
+
+ private IXUISprite m_PortraitCurrent;
+
+ private IXUISprite m_PortraitUsed;
+
+ private IXUISprite m_PortraitNext;
+
+ private IXUISprite m_enterBattle;
+
+ private IXUILabel m_score;
+
+ private Transform m_UsedPortraitEmpty;
+
+ private Transform m_CurrentPortraitEmpty;
+
+ private Transform m_NextPortraitEmpty;
+
+ private Transform m_CurrentVS;
+
+ private Transform m_CurrentMessage;
+
+ private Transform m_win;
+
+ private Transform m_lose;
+
+ private Transform m_current;
+
+ private Transform m_next;
+
+ private Transform m_used;
+
+ private int _index;
+
+ public void Setup(Transform t, int index, SpriteClickEventHandler handler)
+ {
+ this._index = index;
+ this.m_current = t.Find("Current");
+ this.m_next = t.Find("Next");
+ this.m_used = t.Find("Used");
+ this.m_win = t.Find("Used/Result/Win");
+ this.m_lose = t.Find("Used/Result/Lose");
+ this.m_time = (t.Find("Day").GetComponent("XUILabel") as IXUILabel);
+ this.m_guildNameCurrent = (t.Find("Current/GuildName").GetComponent("XUILabel") as IXUILabel);
+ this.m_guildNameUsed = (t.Find("Used/GuildName").GetComponent("XUILabel") as IXUILabel);
+ this.m_guildNameNext = (t.Find("Next/GuildName").GetComponent("XUILabel") as IXUILabel);
+ this.m_PortraitCurrent = (t.Find("Current/Portrait").GetComponent("XUISprite") as IXUISprite);
+ this.m_PortraitUsed = (t.Find("Used/Portrait").GetComponent("XUISprite") as IXUISprite);
+ this.m_PortraitNext = (t.Find("Next/Portrait").GetComponent("XUISprite") as IXUISprite);
+ this.m_CurrentPortraitEmpty = t.Find("Current/Portrait_empty");
+ this.m_UsedPortraitEmpty = t.Find("Used/Portrait_empty");
+ this.m_NextPortraitEmpty = t.Find("Next/Portrait_empty");
+ this.m_CurrentVS = t.Find("Current/VS");
+ this.m_CurrentMessage = t.Find("Current/VS_empty");
+ this.m_score = (t.Find("Used/Score").GetComponent("XUILabel") as IXUILabel);
+ this.m_enterBattle = (t.Find("Current/Btn").GetComponent("XUISprite") as IXUISprite);
+ this.m_enterBattle.RegisterSpriteClickEventHandler(handler);
+ this.m_enterBattle.ID = (ulong)((long)index);
+ }
+
+ public void Reset()
+ {
+ this.m_time.SetText(string.Empty);
+ this.m_next.gameObject.SetActive(true);
+ this.m_used.gameObject.SetActive(false);
+ this.m_current.gameObject.SetActive(false);
+ }
+
+ public void Set(GVGDuelCombatInfo combatInfo)
+ {
+ bool flag = combatInfo == null;
+ if (flag)
+ {
+ this.Reset();
+ }
+ else
+ {
+ this.m_time.SetText(combatInfo.ToTimeString());
+ this.m_next.gameObject.SetActive(combatInfo.gs == GVGDuelStatu.IDLE);
+ this.m_used.gameObject.SetActive(combatInfo.gs == GVGDuelStatu.FINISH);
+ this.m_current.gameObject.SetActive(combatInfo.gs == GVGDuelStatu.FIGHTING);
+ GVGDuelStatu gs = combatInfo.gs;
+ if (gs != GVGDuelStatu.FINISH)
+ {
+ if (gs != GVGDuelStatu.FIGHTING)
+ {
+ this.m_guildNameNext.SetText(combatInfo.GetGuildName());
+ this.m_PortraitNext.SetSprite(combatInfo.GetPortraitName());
+ this.m_PortraitNext.SetVisible(combatInfo.Pass());
+ this.m_PortraitNext.SetVisible(combatInfo.Pass());
+ this.m_PortraitNext.ID = combatInfo.GuildID;
+ this.m_NextPortraitEmpty.gameObject.SetActive(!combatInfo.Pass());
+ }
+ else
+ {
+ this.m_guildNameCurrent.SetText(combatInfo.GetGuildName());
+ this.m_PortraitCurrent.SetSprite(combatInfo.GetPortraitName());
+ this.m_PortraitCurrent.SetVisible(combatInfo.Pass());
+ this.m_PortraitCurrent.SetVisible(combatInfo.Pass());
+ this.m_PortraitCurrent.ID = combatInfo.GuildID;
+ this.m_CurrentPortraitEmpty.gameObject.SetActive(!combatInfo.Pass());
+ this.m_enterBattle.SetGrey(combatInfo.gs == GVGDuelStatu.FIGHTING);
+ this.m_enterBattle.SetVisible(combatInfo.Pass());
+ this.m_CurrentVS.gameObject.SetActive(combatInfo.Pass());
+ this.m_CurrentMessage.gameObject.SetActive(!combatInfo.Pass());
+ }
+ }
+ else
+ {
+ this.m_guildNameUsed.SetText(combatInfo.GetGuildName());
+ this.m_PortraitUsed.SetSprite(combatInfo.GetPortraitName());
+ this.m_UsedPortraitEmpty.gameObject.SetActive(!combatInfo.Pass());
+ this.m_PortraitUsed.SetVisible(combatInfo.Pass());
+ this.m_score.SetText(XSingleton<XCommon>.singleton.StringCombine("+", combatInfo.AddScore.ToString()));
+ this.m_win.gameObject.SetActive(combatInfo.Winner);
+ this.m_lose.gameObject.SetActive(!combatInfo.Winner);
+ this.m_PortraitUsed.ID = combatInfo.GuildID;
+ }
+ }
+ }
+
+ public void Recycle()
+ {
+ this.m_time = null;
+ this.m_guildNameCurrent = null;
+ this.m_guildNameUsed = null;
+ this.m_guildNameNext = null;
+ this.m_PortraitCurrent = null;
+ this.m_PortraitUsed = null;
+ this.m_PortraitNext = null;
+ this.m_enterBattle = null;
+ this.m_score = null;
+ this.m_UsedPortraitEmpty = null;
+ this.m_CurrentPortraitEmpty = null;
+ this.m_NextPortraitEmpty = null;
+ this.m_CurrentVS = null;
+ this.m_CurrentMessage = null;
+ this.m_win = null;
+ this.m_lose = null;
+ this.m_current = null;
+ this.m_next = null;
+ this.m_used = null;
+ }
+ }
+}