diff options
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/XCampDuelPointRewardHandler.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/UI/XCampDuelPointRewardHandler.cs | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/XCampDuelPointRewardHandler.cs b/Client/Assets/Scripts/XMainClient/UI/XCampDuelPointRewardHandler.cs new file mode 100644 index 00000000..5cd88b30 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/UI/XCampDuelPointRewardHandler.cs @@ -0,0 +1,106 @@ +using System;
+using System.Collections.Generic;
+using UILib;
+using UnityEngine;
+using XUtliPoolLib;
+
+namespace XMainClient.UI
+{
+ internal class XCampDuelPointRewardHandler : DlgHandlerBase
+ {
+ protected override string FileName
+ {
+ get
+ {
+ return "OperatingActivity/CampDuelPointReward";
+ }
+ }
+
+ public int CampID;
+
+ private IXUIButton m_Close;
+
+ private XUIPool m_RewardPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
+
+ private XUIPool m_ItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
+
+ private Transform m_ExItem;
+
+ private IXUIScrollView m_ScrollView;
+
+ protected override void Init()
+ {
+ base.Init();
+ Transform transform = base.transform.Find("Bg");
+ this.m_Close = (transform.Find("Close").GetComponent("XUIButton") as IXUIButton);
+ this.m_ScrollView = (transform.Find("ScrollView").GetComponent("XUIScrollView") as IXUIScrollView);
+ this.m_RewardPool.SetupPool(null, transform.Find("ScrollView/RewardTpl").gameObject, 8u, false);
+ this.m_ItemPool.SetupPool(null, transform.Find("ScrollView/ItemTpl").gameObject, 10u, false);
+ this.m_ExItem = transform.Find("ScrollView/Extra");
+ this.m_ExItem.gameObject.SetActive(false);
+ }
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ this.m_Close.RegisterClickEventHandler(new ButtonClickEventHandler(this.OnCloseClicked));
+ }
+
+ public bool OnCloseClicked(IXUIButton btn)
+ {
+ base.SetVisible(false);
+ return true;
+ }
+
+ protected override void OnShow()
+ {
+ base.OnShow();
+ this.RefreshList(true);
+ }
+
+ public void RefreshList(bool resetPos = true)
+ {
+ List<CampDuelPointReward.RowData> pointRewardList = XCampDuelDocument.Doc.GetPointRewardList(this.CampID);
+ bool flag = pointRewardList == null;
+ if (!flag)
+ {
+ this.m_RewardPool.FakeReturnAll();
+ this.m_ItemPool.FakeReturnAll();
+ for (int i = 0; i < pointRewardList.Count; i++)
+ {
+ GameObject gameObject = this.m_RewardPool.FetchGameObject(false);
+ IXUILabel ixuilabel = gameObject.transform.Find("Bg/Point/Num").GetComponent("XUILabel") as IXUILabel;
+ ixuilabel.SetText(pointRewardList[i].Point.ToString());
+ for (int j = 0; j < (int)pointRewardList[i].Reward.count; j++)
+ {
+ GameObject gameObject2 = this.m_ItemPool.FetchGameObject(false);
+ XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject2, pointRewardList[i].Reward[j, 0], pointRewardList[i].Reward[j, 1], false);
+ IXUISprite ixuisprite = gameObject2.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite.ID = (ulong)((long)pointRewardList[i].Reward[j, 0]);
+ ixuisprite.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
+ gameObject2.transform.parent = gameObject.transform;
+ gameObject2.transform.localPosition = new Vector3(this.m_ItemPool.TplPos.x - this.m_RewardPool.TplPos.x + (float)(this.m_ItemPool.TplWidth * j), 0f);
+ }
+ bool flag2 = pointRewardList[i].EXReward.bufferRef.Length != 0;
+ if (flag2)
+ {
+ GameObject gameObject3 = this.m_ItemPool.FetchGameObject(false);
+ XSingleton<XItemDrawerMgr>.singleton.normalItemDrawer.DrawItem(gameObject3, pointRewardList[i].EXReward[0], pointRewardList[i].EXReward[1], false);
+ IXUISprite ixuisprite2 = gameObject3.transform.Find("Icon").GetComponent("XUISprite") as IXUISprite;
+ ixuisprite2.ID = (ulong)((long)pointRewardList[i].EXReward[0]);
+ ixuisprite2.RegisterSpriteClickEventHandler(new SpriteClickEventHandler(XSingleton<UiUtility>.singleton.OnItemClick));
+ gameObject3.transform.parent = gameObject.transform;
+ gameObject3.transform.localPosition = new Vector3(this.m_ExItem.localPosition.x - this.m_RewardPool.TplPos.x, 0f);
+ }
+ gameObject.transform.localPosition = new Vector3(0f, (float)(-(float)this.m_RewardPool.TplHeight * i)) + this.m_RewardPool.TplPos;
+ }
+ this.m_ItemPool.ActualReturnAll(false);
+ this.m_RewardPool.ActualReturnAll(false);
+ if (resetPos)
+ {
+ this.m_ScrollView.ResetPosition();
+ }
+ }
+ }
+ }
+}
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