diff options
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs b/Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs new file mode 100644 index 00000000..5c89f399 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/UI/XGuildPortraitBehaviour.cs @@ -0,0 +1,37 @@ +using System;
+using UILib;
+using UnityEngine;
+using XMainClient.UI.UICommon;
+using XUtliPoolLib;
+
+namespace XMainClient.UI
+{
+ internal class XGuildPortraitBehaviour : DlgBehaviourBase
+ {
+ public IXUIButton m_Close = null;
+
+ public IXUIButton m_BtnOK;
+
+ public GameObject[] m_PortraitList = new GameObject[XGuildPortraitView.PORTRAIT_COUNT];
+
+ public GameObject[] m_SelectorList = new GameObject[XGuildPortraitView.PORTRAIT_COUNT];
+
+ public XUIPool m_PortraitPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
+
+ private void Awake()
+ {
+ this.m_Close = (base.transform.Find("Bg/Close").GetComponent("XUIButton") as IXUIButton);
+ this.m_BtnOK = (base.transform.Find("Bg/OK").GetComponent("XUIButton") as IXUIButton);
+ Transform transform = base.transform.Find("Bg/PortraitList/PortraitTpl");
+ this.m_PortraitPool.SetupPool(transform.parent.gameObject, transform.gameObject, (uint)XGuildPortraitView.PORTRAIT_COUNT, false);
+ Vector3 tplPos = this.m_PortraitPool.TplPos;
+ for (int i = 0; i < XGuildPortraitView.PORTRAIT_COUNT; i++)
+ {
+ GameObject gameObject = this.m_PortraitPool.FetchGameObject(false);
+ gameObject.transform.localPosition = new Vector3(tplPos.x + (float)(i % XGuildPortraitView.COL_COUNT * this.m_PortraitPool.TplWidth), tplPos.y - (float)(i / XGuildPortraitView.COL_COUNT * this.m_PortraitPool.TplHeight));
+ this.m_PortraitList[i] = gameObject.transform.Find("Portrait").gameObject;
+ this.m_SelectorList[i] = gameObject.transform.Find("Selector").gameObject;
+ }
+ }
+ }
+}
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