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path: root/Client/Assets/Scripts/XMainClient/UI/XTeamConfirmBehaviour.cs
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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/UI/XTeamConfirmBehaviour.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/UI/XTeamConfirmBehaviour.cs43
1 files changed, 43 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/UI/XTeamConfirmBehaviour.cs b/Client/Assets/Scripts/XMainClient/UI/XTeamConfirmBehaviour.cs
new file mode 100644
index 00000000..d3ca7a6b
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/UI/XTeamConfirmBehaviour.cs
@@ -0,0 +1,43 @@
+using System;
+using UILib;
+using XMainClient.UI.UICommon;
+
+namespace XMainClient.UI
+{
+ internal class XTeamConfirmBehaviour : DlgBehaviourBase
+ {
+ public IXUIButton m_OK = null;
+
+ public IXUIButton m_Cancel = null;
+
+ public IXUILabel m_DungeonName;
+
+ public IXUILabel m_LeaderLevel;
+
+ public IXUILabel m_LeaderName;
+
+ public IXUILabel m_Content;
+
+ public IXUILabel m_MemberText;
+
+ public IXUILabel m_MemberCount;
+
+ public IXUILabel m_PPT;
+
+ public IXUIProgress m_Progress;
+
+ private void Awake()
+ {
+ this.m_OK = (base.transform.Find("Bg/OK").GetComponent("XUIButton") as IXUIButton);
+ this.m_Cancel = (base.transform.Find("Bg/Cancel").GetComponent("XUIButton") as IXUIButton);
+ this.m_DungeonName = (base.transform.Find("Bg/DungeonName").GetComponent("XUILabel") as IXUILabel);
+ this.m_LeaderLevel = (base.transform.Find("Bg/LeaderLevel").GetComponent("XUILabel") as IXUILabel);
+ this.m_LeaderName = (base.transform.Find("Bg/LeaderName").GetComponent("XUILabel") as IXUILabel);
+ this.m_Content = (base.transform.Find("Bg/Content").GetComponent("XUILabel") as IXUILabel);
+ this.m_MemberText = (base.transform.Find("Bg/Count").GetComponent("XUILabel") as IXUILabel);
+ this.m_MemberCount = (base.transform.Find("Bg/Count/Value").GetComponent("XUILabel") as IXUILabel);
+ this.m_PPT = (base.transform.Find("Bg/PPT/Value").GetComponent("XUILabel") as IXUILabel);
+ this.m_Progress = (base.transform.Find("Bg/Progress").GetComponent("XUIProgress") as IXUIProgress);
+ }
+ }
+}