diff options
Diffstat (limited to 'Client/Assets/Scripts/XMainClient/XJadeInfo.cs')
-rw-r--r-- | Client/Assets/Scripts/XMainClient/XJadeInfo.cs | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XJadeInfo.cs b/Client/Assets/Scripts/XMainClient/XJadeInfo.cs new file mode 100644 index 00000000..46335c93 --- /dev/null +++ b/Client/Assets/Scripts/XMainClient/XJadeInfo.cs @@ -0,0 +1,116 @@ +using System;
+using System.Collections.Generic;
+
+namespace XMainClient
+{
+ internal struct XJadeInfo
+ {
+ public uint slotCount
+ {
+ get
+ {
+ return this._slotCount;
+ }
+ }
+
+ public uint slots
+ {
+ set
+ {
+ this._slots = value;
+ this._slotCount = 0u;
+ for (uint num = 0u; num < XJadeInfo.slot_max; num += 1u)
+ {
+ uint slot = this.GetSlot((int)num);
+ bool flag = XJadeInfo.SlotExists(slot);
+ if (flag)
+ {
+ this._slotCount += 1u;
+ }
+ }
+ }
+ }
+
+ private static readonly uint slot_mask = 15u;
+
+ private static readonly uint slot_step = 4u;
+
+ private static readonly uint slot_max = 32u / XJadeInfo.slot_step;
+
+ private uint _slots;
+
+ private uint _slotCount;
+
+ public XJadeItem[] jades;
+
+ public static readonly uint SLOT_NOTEXIST = 0u;
+
+ public static readonly uint SLOT_NOTOPEN = 15u;
+
+ public void Init()
+ {
+ bool flag = this.jades == null;
+ if (flag)
+ {
+ this.jades = new XJadeItem[XJadeInfo.slot_max];
+ }
+ else
+ {
+ int num = 0;
+ while ((long)num < (long)((ulong)XJadeInfo.slot_max))
+ {
+ bool flag2 = this.jades[num] != null;
+ if (flag2)
+ {
+ this.jades[num].Recycle();
+ this.jades[num] = null;
+ }
+ num++;
+ }
+ }
+ this._slotCount = 0u;
+ this._slots = 0u;
+ }
+
+ public uint GetSlot(int index)
+ {
+ return this._slots >> (int)((long)index * (long)((ulong)XJadeInfo.slot_step)) & XJadeInfo.slot_mask;
+ }
+
+ public IEnumerable<uint> AllSlots()
+ {
+ uint num;
+ for (uint i = 0u; i < this._slotCount; i = num)
+ {
+ yield return this.GetSlot((int)i);
+ num = i + 1u;
+ }
+ yield break;
+ }
+
+ public static bool SlotExists(uint slot)
+ {
+ return slot != XJadeInfo.SLOT_NOTEXIST;
+ }
+
+ public static bool SlotNotOpen(uint slot)
+ {
+ return slot == XJadeInfo.SLOT_NOTOPEN;
+ }
+
+ public static bool SlotOpened(uint slot)
+ {
+ return XJadeInfo.SlotExists(slot) && !XJadeInfo.SlotNotOpen(slot);
+ }
+
+ public static bool SlotEmpty(int slotIndex, XJadeInfo jadeInfo)
+ {
+ return XJadeInfo.SlotOpened(jadeInfo.GetSlot(slotIndex)) && jadeInfo.jades[slotIndex] == null;
+ }
+
+ public static bool SlotHasJade(int slotIndex, XJadeInfo jadeInfo)
+ {
+ return XJadeInfo.SlotOpened(jadeInfo.GetSlot(slotIndex)) && jadeInfo.jades[slotIndex] != null;
+ }
+ }
+}
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