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Diffstat (limited to 'Client/Assets/Scripts/XMainClient/XShopTabCategoryHandler.cs')
-rw-r--r--Client/Assets/Scripts/XMainClient/XShopTabCategoryHandler.cs155
1 files changed, 155 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XMainClient/XShopTabCategoryHandler.cs b/Client/Assets/Scripts/XMainClient/XShopTabCategoryHandler.cs
new file mode 100644
index 00000000..df1c0cad
--- /dev/null
+++ b/Client/Assets/Scripts/XMainClient/XShopTabCategoryHandler.cs
@@ -0,0 +1,155 @@
+using System;
+using System.Collections.Generic;
+using UILib;
+using UnityEngine;
+using XUtliPoolLib;
+
+namespace XMainClient
+{
+ internal class XShopTabCategoryHandler : XNormalShopView
+ {
+ private XUIPool _tabItemPool = new XUIPool(XSingleton<XGameUI>.singleton.m_uiTool);
+
+ private List<int> _tabs = new List<int>();
+
+ private List<IXUICheckBox> _tabCheckList = new List<IXUICheckBox>();
+
+ private int _curTabId = -1;
+
+ protected override void Init()
+ {
+ base.Init();
+ this.InitProperties();
+ }
+
+ public override void RegisterEvent()
+ {
+ base.RegisterEvent();
+ }
+
+ protected override void OnShow()
+ {
+ this.UpdateTabs();
+ this.SetDefaultTabCheck();
+ base.OnShow();
+ }
+
+ private void SetDefaultTabCheck()
+ {
+ int shopViewDefaultTab = XNormalShopDocument.ShopDoc.GetShopViewDefaultTab();
+ bool flag = this._tabCheckList.Count > 0;
+ if (flag)
+ {
+ bool flag2 = shopViewDefaultTab > 0;
+ if (flag2)
+ {
+ for (int i = 0; i < this._tabCheckList.Count; i++)
+ {
+ bool flag3 = (int)this._tabCheckList[i].ID == shopViewDefaultTab;
+ if (flag3)
+ {
+ bool bChecked = this._tabCheckList[i].bChecked;
+ if (bChecked)
+ {
+ this._curTabId = (int)this._tabCheckList[0].ID;
+ }
+ else
+ {
+ this._tabCheckList[i].bChecked = true;
+ }
+ break;
+ }
+ }
+ }
+ else
+ {
+ bool bChecked2 = this._tabCheckList[0].bChecked;
+ if (bChecked2)
+ {
+ this._curTabId = (int)this._tabCheckList[0].ID;
+ }
+ else
+ {
+ this._tabCheckList[0].bChecked = true;
+ }
+ }
+ }
+ }
+
+ protected override void OnHide()
+ {
+ base.OnHide();
+ }
+
+ public override void OnUnload()
+ {
+ this._tabCheckList.Clear();
+ this._tabs.Clear();
+ this._tabItemPool.ReturnAll(false);
+ base.OnUnload();
+ }
+
+ private void UpdateTabs()
+ {
+ XNormalShopDocument specificDocument = XDocuments.GetSpecificDocument<XNormalShopDocument>(XNormalShopDocument.uuID);
+ this._tabs = specificDocument.GetTabListOfShop(this.m_SysShop);
+ this._tabs.Sort();
+ this._tabCheckList.Clear();
+ this._tabItemPool.ReturnAll(false);
+ for (int i = 0; i < this._tabs.Count; i++)
+ {
+ GameObject item = this._tabItemPool.FetchGameObject(false);
+ this.InitTabItem(item, i);
+ }
+ }
+
+ private void InitTabItem(GameObject item, int tabIndex)
+ {
+ List<string> stringList = XSingleton<XGlobalConfig>.singleton.GetStringList("ShopTabTypeList");
+ IXUICheckBox ixuicheckBox = item.transform.Find("Bg").GetComponent("XUICheckBox") as IXUICheckBox;
+ ixuicheckBox.ForceSetFlag(false);
+ ixuicheckBox.RegisterOnCheckEventHandler(new CheckBoxOnCheckEventHandler(this.OnItemTypeChecked));
+ ixuicheckBox.ID = (ulong)((long)this._tabs[tabIndex]);
+ this._tabCheckList.Add(ixuicheckBox);
+ item.transform.localPosition = new Vector3(this._tabItemPool.TplPos.x + (float)(this._tabItemPool.TplWidth * tabIndex), this._tabItemPool.TplPos.y, this._tabItemPool.TplPos.z);
+ string text = (this._tabs[tabIndex] <= stringList.Count) ? stringList[this._tabs[tabIndex] - 1] : "";
+ IXUILabel ixuilabel = item.transform.Find("Bg/TextLabel").GetComponent("XUILabel") as IXUILabel;
+ ixuilabel.SetText(text);
+ IXUILabel ixuilabel2 = item.transform.Find("Bg/SelectedTextLabel").GetComponent("XUILabel") as IXUILabel;
+ ixuilabel2.SetText(text);
+ }
+
+ private bool OnItemTypeChecked(IXUICheckBox iXUICheckBox)
+ {
+ bool flag = !iXUICheckBox.bChecked;
+ bool result;
+ if (flag)
+ {
+ result = false;
+ }
+ else
+ {
+ this._curTabId = (int)iXUICheckBox.ID;
+ this.RefreshTabItems();
+ result = true;
+ }
+ return result;
+ }
+
+ private void RefreshTabItems()
+ {
+ base.RefreshGoodsList();
+ }
+
+ private void InitProperties()
+ {
+ this._tabItemPool.SetupPool(base.PanelObject, base.PanelObject.transform.Find("TabItem").gameObject, 4u, false);
+ }
+
+ protected override bool CheckGoodsShowing(ShopTable.RowData shopGoods)
+ {
+ bool flag = base.CheckGoodsShowing(shopGoods);
+ return flag && (int)shopGoods.ShopItemType == this._curTabId;
+ }
+ }
+}