diff options
Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/ActionAudio.cs')
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/ActionAudio.cs | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/ActionAudio.cs b/Client/Assets/Scripts/XUtliPoolLib/ActionAudio.cs new file mode 100644 index 00000000..bcada614 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/ActionAudio.cs @@ -0,0 +1,90 @@ +using System;
+using System.Collections.Generic;
+
+namespace XUtliPoolLib
+{
+ public class ActionAudio : CVSReader
+ {
+ public Dictionary<string, ActionAudio.RowData> Table = new Dictionary<string, ActionAudio.RowData>();
+
+ public class RowData
+ {
+ public string Prefab;
+
+ public string[] Idle;
+
+ public string[] Move;
+
+ public string[] Jump;
+
+ public string[] Fall;
+
+ public string[] Charge;
+
+ public string[] Freeze;
+
+ public string[] Behit;
+
+ public string[] Death;
+
+ public string[] BehitFly;
+
+ public string[] BehitRoll;
+
+ public string[] BehitSuperArmor;
+ }
+
+ public ActionAudio.RowData GetByPrefab(string key)
+ {
+ bool flag = this.Table.Count == 0;
+ ActionAudio.RowData result;
+ if (flag)
+ {
+ result = null;
+ }
+ else
+ {
+ ActionAudio.RowData rowData = null;
+ this.Table.TryGetValue(key, out rowData);
+ result = rowData;
+ }
+ return result;
+ }
+
+ protected override void ReadLine(XBinaryReader reader)
+ {
+ ActionAudio.RowData rowData = new ActionAudio.RowData();
+ base.Read<string>(reader, ref rowData.Prefab, CVSReader.stringParse);
+ this.columnno = 0;
+ base.ReadArray<string>(reader, ref rowData.Idle, CVSReader.stringParse);
+ this.columnno = 1;
+ base.ReadArray<string>(reader, ref rowData.Move, CVSReader.stringParse);
+ this.columnno = 2;
+ base.ReadArray<string>(reader, ref rowData.Jump, CVSReader.stringParse);
+ this.columnno = 3;
+ base.ReadArray<string>(reader, ref rowData.Fall, CVSReader.stringParse);
+ this.columnno = 4;
+ base.ReadArray<string>(reader, ref rowData.Charge, CVSReader.stringParse);
+ this.columnno = 6;
+ base.ReadArray<string>(reader, ref rowData.Freeze, CVSReader.stringParse);
+ this.columnno = 7;
+ base.ReadArray<string>(reader, ref rowData.Behit, CVSReader.stringParse);
+ this.columnno = 8;
+ base.ReadArray<string>(reader, ref rowData.Death, CVSReader.stringParse);
+ this.columnno = 9;
+ base.ReadArray<string>(reader, ref rowData.BehitFly, CVSReader.stringParse);
+ this.columnno = 10;
+ base.ReadArray<string>(reader, ref rowData.BehitRoll, CVSReader.stringParse);
+ this.columnno = 11;
+ base.ReadArray<string>(reader, ref rowData.BehitSuperArmor, CVSReader.stringParse);
+ this.columnno = 12;
+ this.Table[rowData.Prefab] = rowData;
+ this.columnno = -1;
+ }
+
+ protected override void OnClear(int lineCount)
+ {
+ this.Table.Clear();
+ }
+ }
+}
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