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Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/FashionList.cs')
-rw-r--r--Client/Assets/Scripts/XUtliPoolLib/FashionList.cs153
1 files changed, 153 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/FashionList.cs b/Client/Assets/Scripts/XUtliPoolLib/FashionList.cs
new file mode 100644
index 00000000..44f24fc0
--- /dev/null
+++ b/Client/Assets/Scripts/XUtliPoolLib/FashionList.cs
@@ -0,0 +1,153 @@
+using System;
+
+namespace XUtliPoolLib
+{
+ public class FashionList : CVSReader
+ {
+ public FashionList.RowData[] Table = null;
+
+ public class RowData
+ {
+ public int ItemID;
+
+ public byte EquipPos;
+
+ public string ModelPrefabWarrior;
+
+ public int PresentID;
+
+ public string ModelPrefabSorcer;
+
+ public string ModelPrefabArcher;
+
+ public short[] ReplaceID;
+
+ public string ModelPrefabCleric;
+
+ public string ModelPrefab5;
+
+ public string ModelPrefab6;
+
+ public string ModelPrefab7;
+
+ public string SuitName;
+ }
+
+ public FashionList.RowData GetByItemID(int key)
+ {
+ bool flag = this.Table == null || this.Table.Length == 0;
+ FashionList.RowData result;
+ if (flag)
+ {
+ result = null;
+ }
+ else
+ {
+ result = this.BinarySearchItemID(key);
+ }
+ return result;
+ }
+
+ private FashionList.RowData BinarySearchItemID(int key)
+ {
+ int num = 0;
+ int num2 = this.Table.Length - 1;
+ FashionList.RowData rowData;
+ FashionList.RowData rowData2;
+ FashionList.RowData rowData3;
+ for (;;)
+ {
+ rowData = this.Table[num];
+ bool flag = rowData.ItemID == key;
+ if (flag)
+ {
+ break;
+ }
+ rowData2 = this.Table[num2];
+ bool flag2 = rowData2.ItemID == key;
+ if (flag2)
+ {
+ goto Block_2;
+ }
+ bool flag3 = num2 - num <= 1;
+ if (flag3)
+ {
+ goto Block_3;
+ }
+ int num3 = num + (num2 - num) / 2;
+ rowData3 = this.Table[num3];
+ bool flag4 = rowData3.ItemID.CompareTo(key) > 0;
+ if (flag4)
+ {
+ num2 = num3;
+ }
+ else
+ {
+ bool flag5 = rowData3.ItemID.CompareTo(key) < 0;
+ if (!flag5)
+ {
+ goto IL_B1;
+ }
+ num = num3;
+ }
+ if (num >= num2)
+ {
+ goto Block_6;
+ }
+ }
+ return rowData;
+ Block_2:
+ return rowData2;
+ Block_3:
+ return null;
+ IL_B1:
+ return rowData3;
+ Block_6:
+ return null;
+ }
+
+ protected override void ReadLine(XBinaryReader reader)
+ {
+ FashionList.RowData rowData = new FashionList.RowData();
+ base.Read<int>(reader, ref rowData.ItemID, CVSReader.intParse);
+ this.columnno = 0;
+ base.Read<byte>(reader, ref rowData.EquipPos, CVSReader.byteParse);
+ this.columnno = 1;
+ base.Read<string>(reader, ref rowData.ModelPrefabWarrior, CVSReader.stringParse);
+ this.columnno = 2;
+ base.Read<int>(reader, ref rowData.PresentID, CVSReader.intParse);
+ this.columnno = 3;
+ base.Read<string>(reader, ref rowData.ModelPrefabSorcer, CVSReader.stringParse);
+ this.columnno = 4;
+ base.Read<string>(reader, ref rowData.ModelPrefabArcher, CVSReader.stringParse);
+ this.columnno = 5;
+ base.ReadArray<short>(reader, ref rowData.ReplaceID, CVSReader.shortParse);
+ this.columnno = 6;
+ base.Read<string>(reader, ref rowData.ModelPrefabCleric, CVSReader.stringParse);
+ this.columnno = 7;
+ base.Read<string>(reader, ref rowData.ModelPrefab5, CVSReader.stringParse);
+ this.columnno = 8;
+ base.Read<string>(reader, ref rowData.ModelPrefab6, CVSReader.stringParse);
+ this.columnno = 9;
+ base.Read<string>(reader, ref rowData.ModelPrefab7, CVSReader.stringParse);
+ this.columnno = 10;
+ base.Read<string>(reader, ref rowData.SuitName, CVSReader.stringParse);
+ this.columnno = 14;
+ this.Table[this.lineno] = rowData;
+ this.columnno = -1;
+ }
+
+ protected override void OnClear(int lineCount)
+ {
+ bool flag = lineCount > 0;
+ if (flag)
+ {
+ this.Table = new FashionList.RowData[lineCount];
+ }
+ else
+ {
+ this.Table = null;
+ }
+ }
+ }
+}