diff options
Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/GuildAuctReward.cs')
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/GuildAuctReward.cs | 117 |
1 files changed, 117 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/GuildAuctReward.cs b/Client/Assets/Scripts/XUtliPoolLib/GuildAuctReward.cs new file mode 100644 index 00000000..d9f5cf38 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/GuildAuctReward.cs @@ -0,0 +1,117 @@ +using System;
+
+namespace XUtliPoolLib
+{
+ public class GuildAuctReward : CVSReader
+ {
+ public GuildAuctReward.RowData[] Table = null;
+
+ public class RowData
+ {
+ public short ID;
+
+ public byte ActType;
+
+ public uint[] RewardShow;
+ }
+
+ public GuildAuctReward.RowData GetByID(short key)
+ {
+ bool flag = this.Table == null || this.Table.Length == 0;
+ GuildAuctReward.RowData result;
+ if (flag)
+ {
+ result = null;
+ }
+ else
+ {
+ result = this.BinarySearchID(key);
+ }
+ return result;
+ }
+
+ private GuildAuctReward.RowData BinarySearchID(short key)
+ {
+ int num = 0;
+ int num2 = this.Table.Length - 1;
+ GuildAuctReward.RowData rowData;
+ GuildAuctReward.RowData rowData2;
+ GuildAuctReward.RowData rowData3;
+ for (;;)
+ {
+ rowData = this.Table[num];
+ bool flag = rowData.ID == key;
+ if (flag)
+ {
+ break;
+ }
+ rowData2 = this.Table[num2];
+ bool flag2 = rowData2.ID == key;
+ if (flag2)
+ {
+ goto Block_2;
+ }
+ bool flag3 = num2 - num <= 1;
+ if (flag3)
+ {
+ goto Block_3;
+ }
+ int num3 = num + (num2 - num) / 2;
+ rowData3 = this.Table[num3];
+ bool flag4 = rowData3.ID.CompareTo(key) > 0;
+ if (flag4)
+ {
+ num2 = num3;
+ }
+ else
+ {
+ bool flag5 = rowData3.ID.CompareTo(key) < 0;
+ if (!flag5)
+ {
+ goto IL_B1;
+ }
+ num = num3;
+ }
+ if (num >= num2)
+ {
+ goto Block_6;
+ }
+ }
+ return rowData;
+ Block_2:
+ return rowData2;
+ Block_3:
+ return null;
+ IL_B1:
+ return rowData3;
+ Block_6:
+ return null;
+ }
+
+ protected override void ReadLine(XBinaryReader reader)
+ {
+ GuildAuctReward.RowData rowData = new GuildAuctReward.RowData();
+ base.Read<short>(reader, ref rowData.ID, CVSReader.shortParse);
+ this.columnno = 0;
+ base.Read<byte>(reader, ref rowData.ActType, CVSReader.byteParse);
+ this.columnno = 2;
+ base.ReadArray<uint>(reader, ref rowData.RewardShow, CVSReader.uintParse);
+ this.columnno = 7;
+ this.Table[this.lineno] = rowData;
+ this.columnno = -1;
+ }
+
+ protected override void OnClear(int lineCount)
+ {
+ bool flag = lineCount > 0;
+ if (flag)
+ {
+ this.Table = new GuildAuctReward.RowData[lineCount];
+ }
+ else
+ {
+ this.Table = null;
+ }
+ }
+ }
+}
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