diff options
Diffstat (limited to 'Client/Assets/Scripts/XUtliPoolLib/XHitData.cs')
-rw-r--r-- | Client/Assets/Scripts/XUtliPoolLib/XHitData.cs | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/Client/Assets/Scripts/XUtliPoolLib/XHitData.cs b/Client/Assets/Scripts/XUtliPoolLib/XHitData.cs new file mode 100644 index 00000000..5d50b8b2 --- /dev/null +++ b/Client/Assets/Scripts/XUtliPoolLib/XHitData.cs @@ -0,0 +1,85 @@ +using System;
+using System.ComponentModel;
+using UnityEngine;
+
+namespace XUtliPoolLib
+{
+ [Serializable]
+ public class XHitData : XBaseData
+ {
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Time_Present_Straight;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Time_Hard_Straight;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Offset;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Height;
+
+ [SerializeField]
+ public XBeHitState State = XBeHitState.Hit_Back;
+
+ [SerializeField]
+ public XBeHitState_Animation State_Animation = XBeHitState_Animation.Hit_Back_Front;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Random_Range;
+
+ [SerializeField]
+ public string Fx = null;
+
+ [SerializeField]
+ [DefaultValue(true)]
+ public bool Fx_Follow;
+
+ [SerializeField]
+ [DefaultValue(false)]
+ public bool Fx_StickToGround;
+
+ [SerializeField]
+ [DefaultValue(false)]
+ public bool CurveUsing;
+
+ [SerializeField]
+ [DefaultValue(false)]
+ public bool FreezePresent;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float FreezeDuration;
+
+ [SerializeField]
+ [DefaultValue(true)]
+ public bool Additional_Using_Default;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Additional_Hit_Time_Present_Straight;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Additional_Hit_Time_Hard_Straight;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Additional_Hit_Offset;
+
+ [SerializeField]
+ [DefaultValue(0f)]
+ public float Additional_Hit_Height;
+
+ public XHitData()
+ {
+ this.Fx_Follow = true;
+ this.Additional_Using_Default = true;
+ }
+ }
+}
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