summaryrefslogtreecommitdiff
path: root/Client/Assets/Behavior Designer/AI/Actions/XAIActionCastSkill.cs
blob: 9db35f96c383fbb832cf656ba4dbcbb61550718c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
using UnityEngine;
using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using BehaviorDesigner.Runtime.Tasks;

public enum ComboSkillType
{
    StartSkill,
    ComboSkill,
}

public class PhysicalAttack : Action
{
    public SharedTransform mAIArgTarget;

    public override TaskStatus OnUpdate()
    {
        if (mAIArgTarget.Value == null)
            return TaskStatus.Failure;

        if (AIMgrUtil.GetAIMgrInterface().TryCastPhysicalSkill(transform.gameObject, mAIArgTarget.Value.gameObject))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class TryCastQTE : Action
{
    public override TaskStatus OnUpdate()
    {
        if (AIMgrUtil.GetAIMgrInterface().CastQTESkill(transform.gameObject))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class CastDash : Action
{
    public override TaskStatus OnUpdate()
    {
        if (AIMgrUtil.GetAIMgrInterface().CastDashSkill(transform.gameObject))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class CastStartSkill : Action
{
    public SharedTransform mAIArgTarget;
    public override TaskStatus OnUpdate()
    {
        return TaskStatus.Failure;
    }
}

public class CastNextSkill : Action
{
    public SharedTransform mAIArgTarget;
    public override TaskStatus OnUpdate()
    {
        return TaskStatus.Failure;
    }
}

public class FilterSkill : Action
{
    public SharedTransform mAIArgTarget;
    //public bool mAIArgUseInstall;
    public bool mAIArgUseMP;
    public bool mAIArgUseName;
    public bool mAIArgUseHP;
    public bool mAIArgUseCoolDown;
    public bool mAIArgUseAttackField;
    public bool mAIArgUseCombo;
    public bool mAIArgUseInstall = false;
    public ComboSkillType mAIArgSkillType;
    public string mAIArgSkillName;
    public bool mAIArgDetectAllPlayInAttackField;
    public int mAIArgMaxSkillNum;

    public override TaskStatus OnUpdate()
    {
        XUtliPoolLib.FilterSkillArg skillArg = new XUtliPoolLib.FilterSkillArg();
        skillArg.mAIArgTarget = mAIArgTarget.Value;
        skillArg.mAIArgUseMP = mAIArgUseMP;
        skillArg.mAIArgUseName = mAIArgUseName;
        skillArg.mAIArgUseHP = mAIArgUseHP;
        skillArg.mAIArgUseCoolDown = mAIArgUseCoolDown;
        skillArg.mAIArgUseAttackField = mAIArgUseAttackField;
        skillArg.mAIArgUseCombo = mAIArgUseCombo;
        skillArg.mAIArgUseInstall = mAIArgUseInstall;
        skillArg.mAIArgSkillType = (int)mAIArgSkillType;
        skillArg.mAIArgSkillName = mAIArgSkillName;
        skillArg.mAIArgDetectAllPlayInAttackField = mAIArgDetectAllPlayInAttackField;
        skillArg.mAIArgMaxSkillNum = mAIArgMaxSkillNum;

        if (AIMgrUtil.GetAIMgrInterface().SelectSkill(transform.gameObject, skillArg))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class DoSelectSkillInOrder : Action
{
    public override TaskStatus OnUpdate()
    {
        if (AIMgrUtil.GetAIMgrInterface().DoSelectInOrder(transform.gameObject))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class DoSelectSkillRandom : Action
{
    public override TaskStatus OnUpdate()
    {
        if (AIMgrUtil.GetAIMgrInterface().DoSelectRandom(transform.gameObject))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class DoCastSkill : Action
{
    public SharedTransform mAIArgTarget;
    public override TaskStatus OnUpdate()
    {
        if (mAIArgTarget.Value == null)
        {
            if (AIMgrUtil.GetAIMgrInterface().DoCastSkill(transform.gameObject, null))
                return TaskStatus.Success;
            else
                return TaskStatus.Failure;
        }
        else
        {
            if (AIMgrUtil.GetAIMgrInterface().DoCastSkill(transform.gameObject, mAIArgTarget.Value.gameObject))
                return TaskStatus.Success;
            else
                return TaskStatus.Failure;
        }
    }
}

public class StopCastingSkill : Action
{
    public override TaskStatus OnUpdate()
    {
        if (AIMgrUtil.GetAIMgrInterface().StopCastingSkill(transform.gameObject))
            return TaskStatus.Success;
        else
            return TaskStatus.Failure;
    }
}

public class IsInSkillAttackField : Action
{
    public SharedString mAIArgUID;
    public SharedInt mAIArgSkillID;
}